Portal 2
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OzChamps Quality Rooms 56
   
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20 mar 2016, ore 10:55
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OzChamps Quality Rooms 56

Descrizione
No running to do here as you "Fling" from room to room completing tests to earn enough cubes to solve the puzzle.

Difficulty: More Easy than Medium (depends on experience)


Designer Notes:I have called this series "Quality Rooms" because in all the designs particular care has been taken to ensure the 3 major areas of all chambers; Gameplay, Dotted Antlines and finally the Puzzle are tried and tested before publishing chamber.

Gameplay: No "ninja" moves are required to solve puzzle and you should never get trapped and have to restart game. As you move around in chamber there are no long runs to press a button or a faithplate jump that kills you, or lighting so bad you can't see what to do but rather the gameplay is elegant & smooth making it fun to play.

Antlines & Signage: Light strips etc are used to ensure the dotted antlines don't cross each other or if they do it's only at right angles, signage is only used when both ends can be seen in the same view or when the ends are so far apart that a dotted antline would be useless. The player can readily see what does what in chamber.

Puzzle: Each puzzle is unique in it's own right and difficulty depends on player experience and the puzzle itself.

The following difficulty Levels are used:

Easy : Beginners should be able to solve, usually only involves 1 technique.
Easy to Medium : Beginners/novices & experienced players should be able to solve.
Medium : novices and experienced players should be able to solve.
Medium to Hard : Not for beginners, novices and experienced players should be able to solve.
Hard : Not for beginners/novices, experienced players only
8 commenti
Petutski 14 ott 2020, ore 14:05 
Easy puzzles with fun flings. The trick is to keep track of where you've been. Thanks!
ozchamp.wgt  [autore] 3 apr 2016, ore 4:02 
gee thanks EMTecKing
EMTecKing 3 apr 2016, ore 2:53 
This is one puzzle I selected from the Steam workshop. You can find OzChamps Quality Rooms 56 at https://www.youtube.com/playlist?list=PLoKsX2lo8xFKB7Lq8i6P0jSkIQi9cSVde (Part 1 Time 32:29)

The idea of this test was not bad. I like the 8 simple tests, which are needed to solve the whole chamber but there are many things you could improve. The last jump with volleyball, the one room with the funnel, which gave me a lot of problems, and the most annoying thing: The pool of acid. Was this really necessary? Fix these things and got a Thump up

jandlml 29 mar 2016, ore 18:26 
nice map.
dven1 26 mar 2016, ore 14:47 
Nice map, well made and lit. I had a problem with getting the ball to go where I wanted, it kept "catching" on the portal but it finally worked and landed right in the receptacle! Thanks for your work.
Gun Tech. 25 mar 2016, ore 11:27 
Water was unnecessary since you have to do the move 6 times. Player can get trapped in stairs if laser portal fired while standing on it, ball can be killed by retreating angled panel. Otherwise fine, didn't have a problem with it, if I didn't quicksave then I might get upset.
quatrus 25 mar 2016, ore 8:07 
Easy.....thanks for mapping...
Jabbablob 25 mar 2016, ore 7:52 
Eliminating the chance to die would make it perfect. :)