XCOM 2
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Three Tier Weapons
   
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1.880 MB
2016年3月19日 17時57分
2016年6月29日 20時04分
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Three Tier Weapons

The PM 作成の 1 件のコレクション
PM's Progressive Armor Collection
6 アイテム
解説
This mod creates full three tiers of all of the base weapons. This allows you to, on an individual soldier basis, choose what visual style you would like your soldier to carry through the campaign. This mod requires the longwar SMG mod http://steamproxy.net/sharedfiles/filedetails/?id=577409322

I have, for flavor, made a slight variation in the primary weapons (but nothing majorly unbalancing, I want your visual choice to matter most):

Conventional - One extra ammo

Magnetic - +5% Critical chance

Beam - +5% Aim

These are configurable in the .ini's. Thanks to JDubya, you can choose three options: 1 - Default, 2 - My Choice, 3- Your choices as edited in the inis. These config files can be located roundabout here: C:\SteamLibrary\SteamApps\workshop\content\268500\648728232\Config

Weapon upgrades progress through their tier, i.e. Mk1 Assault Rifles will progress to Mk2 Assault Rifles with attachments when you research Magnetized Weapons (Changed to weapons upgrade I).

So far, I have not found anything major, and at worst case all of the original weapons are still in. If you're worried about your favorite save, you may want to back up before trying this.

Known Issues thus far:
- Using a sword type outside of it's original level will leave an aim bonus on your character screen (+20 aim). This, to the best of my testing, does not effect anything in game (you don't get better accuracy with your rifle because of it.)
- User defined stats for Pistols, Psi Amps, and Gremlins not accessible yet from the configuration ini.

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This mod is me standing on the shoulders of giants. I have begged, borrowed, and in some cases blatantly stole ideas and code from three other great mods. I urge you to check the following out as they might suit your play style more than this mod. I am thankful to the programmers that have contributed to these mods.

Mk Conventional Weapons: http://steamproxy.net/sharedfiles/filedetails/?id=638567273&searchtext=mk+weapons Great ini files and setup that I have blatantly used.

Retroactive Upgrades: http://steamproxy.net/sharedfiles/filedetails/?id=630101688&searchtext=retroactive A lion share of code had already been done by Tsybil

SMG Mod: http://steamproxy.net/sharedfiles/filedetails/?id=577409322.
116 件のコメント
Jhonny G 6月29日 3時16分 
Awesome mod. Had no issues with this one.
ganjou241 2021年8月8日 22時02分 
WOTC update please?
RobbyL9 2021年6月4日 3時06分 
So if I've downloaded a couple of conventional weapons mods (World War Two and Cold War era) does that mean that I'll be able to use them throughout? Dressing my guys in GI gear doesn't exactly feel right when they aren't packing their M1 Garand and Thompson SMG!
Pazuzu 2019年8月2日 15時51分 
is this compatible with LW2?
Nick0Taylor 2018年5月1日 11時10分 
does this work with WOTC?
Ushi 2018年1月30日 16時31分 
@Topys Kretts: Not for me. It was another mod that did that for me. (don't remember which one, sadly)
Topsy Kretts 2018年1月30日 14時04分 
This is the only mod that works, but unfortunately it will crash any in-mission loads... such a pity!
macelharen 2017年9月30日 1時18分 
man, it's 2017. twenty years since the internet took off. you'd think subscribing to a thread would have advanced options AND be able to detect requests as a toggle (and off by default for notifications) by now. sheesh
Aegelweard 2017年9月29日 2時08分 
Any chance for WOTC update?
charming clown 2017年9月23日 20時51分 
I really miss this mod when playing WotC. Hope you will update it but it's up to you.

I dislike the look of the last tier of guns and armour,
so this allowed me to use tier 1 twice and tier 2 instead of the 3rd.

The armour mod seems to work fine, or at least I can turn tier 2 armour back to tier 1 look.

It just feels the developers put more care and thought into tier 1 gear.
More armour variation, gun attatchments look nicer in some cases.

Tier 1 allows for more unique look for soldiers, while 2 & 3 make them all look the same,
with maybe different colours. Perhaps that's the point, we slowely become a unit rather than indivituals, where soldier death holds less impact because they're all the same for the most part.