Cities: Skylines

Cities: Skylines

683 voti
Map Editor Tunnels Enabler
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Mostra gli oggetti etichettati con tutti i termini selezionati: 1.16.1-f2-compatible
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1.018 MB
14 mar 2016, ore 11:31
27 mar 2023, ore 13:30
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Map Editor Tunnels Enabler

In 2 collezioni di BloodyPenguin
Penguin's Transport Realism Project
30 elementi
Penguin's Modding Tools
18 elementi
Descrizione
Allows to place tunnels in Map Editor



For some reason CO didn't allow us to place tunnels in Map Editor. Well, this mod fixes that.
This mod shouldn't conflict with any of existing mods and it's not required to play maps created with it.
Tunnel entrances will look weird but it's simply how they rendered outside of unlocked tiles (and in MapEditor no tiles are unlocked, of course)

These tunnels will be fully functional in-game. Just don't make the outermost segment (i.e. at the very edge of the map) of a road or railway a tunnel because this game doesn't support tunneled outside connections.

Note, this mod is incompatible with Low Bridges High Dams by @Thaok. I recommend to use Fine Road Tools (which is compatible with this mod) instead of Low Bridges High Dams.

If you need even more freedom in Map Editor you may want to check out my More Network Stuff and Unlimited Outside Connections mod.

Don't forget to rate and check out my workshop for more mods :)

GitHub Repository[github.com]

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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109 commenti
bespinosa52 6 apr 2024, ore 20:13 
This is out date is not current with the update.
azira_ladysilver85 21 apr 2023, ore 16:39 
Postsurr: I got the same error msg
postsurr 20 apr 2023, ore 13:33 
I think this mod just broke my latest map I made. I got this messege: Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details<

Is there any way to save it?
BloodyPenguin  [autore] 27 mar 2023, ore 13:32 
Hmm, the mod worked fine for me. Recompiled it against the most recent game binaries, just in case.
zedemMonk 20 mar 2023, ore 9:23 
I was somehow able to get this to work when using the move it+tunnel mode upgrade technique (as described below by AnotherGuy) giving me a negative road height level that I otherwise wasn't getting before. Maybe this was because I was editing a map that already had tunnels on it. But once I had a that negative height value I was able to finish my edits including placing new tunnel exits, so this isn't broken completely, thank goodness.
AnotherGuy 17 mar 2023, ore 1:17 
I did it in other way just to share with others here...first, you can build the network all overground then use move it to decrease the height that you wish to....then upgrade those roads to tunnel mode and to adjust the slope all that, but in this way you are unable to use tmpe lane connector
Sixeyeco 26 feb 2023, ore 4:46 
Is there a replacement mod or fix out there?
Dr. Quackers M.D. 9 feb 2023, ore 11:02 
another broke basic necessity.....
Alundra (Alunny) 19 dic 2022, ore 17:49 
Rexhead tunnels never lead anywhere in map editor or the game when it's on a tile you don't own :)
arthraix 19 dic 2022, ore 12:14 
Tested with the new Financial Districts update, mod is broken, tunnels still appear to lead nowhere.