Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I find that annoying as well, since I use Fire Axe a lot in L4D2.
Hope someone will release a mod that addresses this in the future.
These anims are only triggerered by moving forward or backward, they are not shown on the screenshots for some reason.
This is what I mean: https://i.imgur.com/vx9kUbw.png (Top to Bottom overhead swing triggered by moving forward, the yellow stuff is fireaxe hitrays which are always horizontal).
Vanilla axe only swings from left to right and vice versa, following the hitrays (there's one top right to bottom left swing, which is more or less consistent with the hitray).
I know that's just how the Pulverizer works in KF2, but would it be possible to adapt a bit more for L4D2 by removing these particular swings or making a separate version?