Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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People of Rome 2 (P++)
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Tags: mod, Overhaul
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1.828 MB
26 feb 2016 om 5:36
17 mrt 2020 om 17:20
13 wijzigingsnotities (weergeven)

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People of Rome 2 (P++)

Omschrijving
Patch 18 and Empire Divided
People of Rome 2 adds a population mechanic to the game to add depth, immersion and an all round better gaming experience. Keep an ever watchful eye on how your population rises and falls and with it your own successes.

The first unit pack is now fully compatible with People of Rome 2! Forgotten Factions Unit Compilation by Will

Big thanks to Will and to Causeless for running him through the process.

This mod is for vanilla and will be added to both Vae Victis and Divide Et Impera. None vanilla unit packs not in the compatibility list are currently not supported.

Compatibility & Info For Modders [www.twcenter.net]

Population in this mod is region based and represents the fighting age male population divided into 4 classes, Nobles, Warriors, Commoners, Foreigners with culturally specific variants of these given to each faction. All units will require population to recruit, the population class needed will be dependent on the units that you recruit.

Growth: Population will increase or decrease based on a number of factors including buildings, wars, settlement type, taxation and more. The tooltip shows an approximate growth and not an exact growth

Immigration: Will see people move to and from neighbouring regions within your empire. These movements are largely based on the ratio of each population class as well as a number of other factors. You can see how many people migrated to and from each region by hovering over the 3 people icon next to the regional population number

Economics: The size and ratio of the different population classes will also have economic and public order impacts on your settlements.

Conquest: When you capture a settlement, all the people of in that settlement will become foreigners and your citizen population will have to grow from scratch

Visit us and join the discussion People of Rome 2[www.twcenter.net]

P++ Team
- Litharion - co lead
- Magnar - puts the co in co lead
- Causeless
- Dresden - does the stuff we dont really want to do

Contributors:
- Mitch for his orginal Populous mod
- PhilipO'hayda - celtic, galatian, briton class names
- Avetis - Nomadic, Armenian class names
- Linke - eastern class names
- M@ximus - Greek class names
- Larth Pursenas - Etruscan class names
- Huskarlar - Germanic class names
- Ritter-Floh for the Artwork
- Thanks also to our beta testers

The P++ is homage to Mitch's Populous (populous++) mod.

"I'm not saying we're copying his mod... but I'm not saying we're not not copying it..."
Populaire discussies Alles weergeven (9)
54
20 aug 2022 om 12:14
Bugs, Suggestions and Balance
Litharion
38
12 sep 2021 om 8:24
Compatibility
Magnar
3
31 dec 2017 om 18:01
People of Rome 2 [submods]
Litharion
550 opmerkingen
ONURIKO53_117 18 jun om 6:21 
Very cool mod but as long as it doesnt affect the AI it`s kinda double edged...
FELDRIC 26 feb 2024 om 15:24 
version 12 TPY please...
Astrid Die Dame 21 okt 2022 om 21:17 
This mod work with Radious?
Smersh 8 okt 2022 om 9:16 
Great mod, just a shame it doesnt seem to affect the AI, its especially noticeable playing with smaller factions, where your struggling small armies just get drown by the endless full stacks the AI is able to shit out
Aslan Ponto 20 aug 2022 om 12:15 
Hi. I am playing a campaign as Athens at the moment. I prioritized having all the 2nd and 1st class citizens in my capital, so I took all the mercenaries available such as Hoplites and Mercenary Veteran Hoplites in Sparta region and the whole Macedonia province and I disband then at Athens region. Good so far.

The problem is that I have been doing the same for Brundisium, since I set Magna Graecia as my military province. I had a nice number of Wealthy Citizens and Citizens, enough for 3 elite armies, and the population was growing steadly (low taxes, buildings which improve 1st and 2nd class citizens...) And all of a sudden they have dissapeared and I only have like 100 Citizens and 50 Wealthy Citizens.

This is really frustrating.
Sanakan 8 aug 2022 om 9:37 
I came across a bug, some units from the Desert Kingdoms dlc don't have pop class assigned to them (Slave infantry, slave slingers, desert cavalry)
Smudge 17 jul 2022 om 21:25 
Interesting mod to try. Does this go for the AI also?
Crimson Sky Dux 18 feb 2022 om 3:27 
I have two questions.

1. Is this being updated for RotR?
2. If the AI is not being able to use the classes how does it comes to properly work with recruits?

Thanks
Shatilov 4 feb 2022 om 6:23 
@TommyWalker
1 year later, i can tell you, the answer is no.
Stix_09 12 jan 2022 om 20:01 
Your question has prob be asked many times before so PLEASE check comment history and the change notes for this mod before asking. I gets very tedious to repeat answers.