XCOM 2
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ADVENT Officer - Call Reinforcements
   
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17.2.2016 klo 14.22
19.2.2016 klo 9.52
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ADVENT Officer - Call Reinforcements

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Gives Advent Captains the ability to call reinforcements to help them in the battlefield! Now with a .ini file to customise the type of reinforcements called!
This ability can only be used once, and will only be used by the AI when he sees that you've wiped out all his buddies (is alone and facing multiple enemies). Hopefully this makes a previously underwhelming unit more dangerous, shifts player targetting priorities, and expands on a enemy unit concept that could have been so much more.

The ability uses one action point, allowing the captain make another move when called, or move to better cover before calling. The reinforcements are always on the alien team, and adapt to the players force level as usual (meaning harder enemies further into the game).

Also on Nexus![www.nexusmods.com]
Custom ini found in: workshop\content\268500\626617018\Config

ChangeLog 19/02/16:
- Added .ini file to allow custimisation of the types of reinforcements called, and the distance it will try to call them to.
- Descriptive comments on how to change the reinforcements and create custom sets
- No longer spawns the in the center of the Xcom Squad, but a random direction, and your set amount of tiles, away.
- Default is 20 tiles away, but the game will always, no matter what you set the value too, spawn them within line of sight