XCOM 2
249 valoraciones
Wound Recalibration
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
146.326 KB
11 FEB 2016 a las 21:04
14 FEB 2016 a las 20:16
3 notas sobre cambios ( ver )

Suscríbete para descargar
Wound Recalibration

Descripción
Summary:
This small mod adjusts INI values which determine how soldiers' wound times are calculated, with the intent of making recovery durations more closely related to how severely wounded a soldier was. This means that a soldier who was heavilly wounded should always have longer recovery times than a solder who was less significantly wounded, and soldiers who were only moderately wounded should not experience extremely long recovery times. I have tried, for the most part, to maintain game balance by roughly following wound progression as it exists in the base game.


Technical Explanation:
When XCOM 2 calculates wounds, it first looks at the maximum health percentage each soldier lost on the mission (thus, healing your soldiers does not change their potential wounds), and then places them into one of four categories. These categories are 0-20% health, 21-50% health, 51-75% health, and 75-99% health. Each wound severity category has a minimum and maximum value for the number of "wound points" a soldier can recieve. The game then picks a random number between these values, and this number is then translated into days needed for recovery. Depending on how many days it will take to recover, a soldier is then labeled as "Lightly Wounded", "Wounded", or "Severely Wounded" (these labels are purely cosmetic). The problem many players have noticed is that these minimum and maximum values are quite broad and have significant overlap between categories. This is why a soldier who lost a lot of health can have a short recovery time, and a soldier who lost hardly any health can have a relatively long recovery time. What this mod does is increases the number of wound severity categories from 4 to 10 (in 10% increments) and then reduces the range of minimum and maximum values for each category so that they do not overlap nearly as much. This means that wound recovery time will be much more closely tied to health lost than it was before, and far less 'random'. While this does mean that lightly wounded soldiers will typically have short recoveries, it also means that heavilly wounded soldiers will no longer be able to get lucky and have extremely short recovery times. Also note that I did have to compress the values somewhat so that the most extreme recovery times players see in the default game (roughly 1 month) should be slightly shorter maximum (roughly 3 weeks in testing) as to not be overly punishing.




Version 1.2
-Slight adjustment to scaling across the board to better approximate the original curve.
Discusiones populares Ver todo (1)
4
30 ENE 2021 a las 16:33
Editing for WotC
Dragon32
81 comentarios
Nic 1990 27 OCT 2018 a las 9:03 
@Dragon32
Thanks
Dragon32 24 OCT 2018 a las 9:55 
@Nic_1990:
See the Discussion I just created.
Nic 1990 11 OCT 2018 a las 16:14 
@Dragon32
How do we do that?
Dragon32 6 NOV 2017 a las 10:41 
@mgunh1:
It's an easy thing to update your local copy.
mgunh1 6 NOV 2017 a las 2:09 
I've sworn by this as an excellent balancing patch. Shame its not compatable with WOTC...
Dragon32 3 SEP 2017 a las 12:27 
Looks like there's been some changes to the values in XComGameData.ini

So the lines in this mod which remove the vanilla entries (in preparation for adding the mod's values) won't work.
Gong-Gle-E 2 SEP 2017 a las 18:12 
i waiting update for WotC
Tencer386 29 AGO 2017 a las 16:45 
Will this work with WOTC
macelharen 26 JUL 2017 a las 15:45 
i've tried "less gravely wounded" and then "rebalanced wounds"...giving this one a whirl
Dragon32 3 JUN 2017 a las 2:41 
@Alzahhar3:
The latter.