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Zgłoś problem z tłumaczeniem
As far as I know, flag mods are compatible across all versions of XCOM 2. So no need for WOTC version.
That's pretty good . I personally roleplay as the Imperium coming and purging the Xenos from Earth but thinking of this as the Unification Wars is also a nice touch. :D
In the description I've outlined how users can edit the probability of nations appearing, it also applies to the default nations as well, follow those steps if you want to dial it back. But I'll probably dial back the weights for future flags regardless.
Sorry I lied, its 'AddImperiumWhite', forgot they were separate.
Oh yeah that's because of the unit weights I assigned.
To edit the probability of recruits having a certain flag go into Drive:\Games\Steam\steamapps\workshop\content\268500 and search 'Add', this mod is 'AddImperium' and in Config/XcomGameBoard.ini change the unit values to whatever you desire.
I just made them by default a really high number so that it wouldn't break the immersion of the Imperium coming to kill shit, some people will want that some people won't obviously.