XCOM 2
143 ratings
Disable the Avatar Project through ini editing.
By Mokai
I know there's some of you out there looking for a slightly less-stressful, endless experience. For you, I spent some time digging around in the ini files figuring how to make the Avatar Project obsolete. Here are my results! =)
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How to do it!
9/22/2017 Update Regarding WotC Compatibility: I've been told that the War of the Chosen expansion adds duplicate files to the game that may require additional steps than what this guide provides. I've yet to buy the expansion, thus I'm unable to provide adequate support for those attempting to adapt this to WotC. Please consider this guide for vanilla XCOM 2; WotC adaption may require some .ini file exploration of your own. =)

NOTE: The ini files refer to the different difficulties as Easy (Rookie), Normal (Veteran), Classic (Commander) and Impossible (Legend). Adjust which values you change accordingly.

Step 1: Locate and open the DefaultGameData.ini file in Notepad. For me this file was located in C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\Config ; your path might slightly differ.

Step 2: Press Ctrl+F within Notepad to bring up the search bar. Search for "FacilityDoomAdd". It should bring you to this block of text.

FacilityDoomAdd[0]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Easy
FacilityDoomAdd[1]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Normal
FacilityDoomAdd[2]=(DoomChances[0]=(DoomToAdd=1, PercentChance=75), DoomChances[1]=(DoomToAdd=2, PercentChance=25)) ;Classic
FacilityDoomAdd[3]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Impossible

For the difficulty you wish, set DoomToAdd=0 and PercentChance=0. For Classic (Commander) difficulty, you'll want to do this twice to both sets of value on it's line.

Step 3: Our next stop is the very next block of text.

FortressDoomAdd[0]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Easy
FortressDoomAdd[1]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Normal
FortressDoomAdd[2]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Classic
FortressDoomAdd[3]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Impossible

Here, we're changing DoomToAdd=0 and PercentChance=0 just like in the last step.

Step 4: Search for FacilityStartingDoom. It should bring you to these two blocks of text.

FacilityStartingDoom[0]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Easy
FacilityStartingDoom[1]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Normal
FacilityStartingDoom[2]=(DoomChances[0]=(DoomToAdd=1, PercentChance=75), DoomChances[1]=(DoomToAdd=2, PercentChance=25)) ;Commander
FacilityStartingDoom[3]=(DoomChances[0]=(DoomToAdd=1, PercentChance=100)) ;Impossible

FortressStartingDoom[0]=(DoomChances[0]=(DoomToAdd=3, PercentChance=100)) ;Easy
FortressStartingDoom[1]=(DoomChances[0]=(DoomToAdd=3, PercentChance=100)) ;Normal
FortressStartingDoom[2]=(DoomChances[0]=(DoomToAdd=3, PercentChance=100)) ;Commander
FortressStartingDoom[3]=(DoomChances[0]=(DoomToAdd=3, PercentChance=100)) ;Impossible

Repeat here what you did for the previous two steps.

Step 5 (Optional): Search for MinorBreakthroughDoom, and it will bring you to this:

MinorBreakthroughDoom[0]=1 ;Easy
MinorBreakthroughDoom[1]=1 ;Normal
MinorBreakthroughDoom[2]=1 ;Classic
MinorBreakthroughDoom[3]=1 ;Impossible

MajorBreakthroughDoom[0]=2 ;Easy
MajorBreakthroughDoom[1]=2 ;Normal
MajorBreakthroughDoom[2]=2 ;Classic
MajorBreakthroughDoom[3]=2 ;Impossible

These affect the amount of progress the Dark Events associated with Avatar Project provide if completed. Set the =1 or =2 to =0 if desired.

Step 6: Save the file. You're done!

A Final Note: I applied these changes mid-campaign, and initially it's didn't appear to work. It seems to me like the game will queue up project progress a bit in advance and you're likely to get another block or two before your changes kick in. That said, stick with it because this does work.

Have fun, Commanders!
63 Comments
Christian 13 Oct, 2021 @ 11:30pm 
WOW
Mokai  [author] 27 Feb, 2021 @ 1:18pm 
If that fails, double check that you don't have a mod active that overwrites DefaultGameData.ini or XComGameData.ini
Mokai  [author] 27 Feb, 2021 @ 1:14pm 
@jay2003 , @Rawmark001 . I've not played XCOM 2 in a couple years, but I don't believe there's any changes made that should have made this method ineffective. I will reiterate the final note above, though: For whatever reason, sometimes the changes won't take immediate effect. My best guess is that progress is queued up in advance, but begins to behave as expected once it finishes whatever it already had lined up.
Rawmark001 21 Feb, 2021 @ 11:58pm 
Have the same problem as jay2003. Avatar project gets introduced, gives 3 blocks of progress. However, I never had this happen before. Last time I played was around May. Even installing a mod didn’t remove the 3 blocks of progress. Although, I haven’t tested if just playing will still make it gain progress or not.
jay2003 17 Jan, 2021 @ 2:32pm 
im having a problem with this. i did the code change and saved it and the thing still counts down. is there a reason why? i checked i did the code right and i did.
S0uL-7 1 Jan, 2021 @ 9:58am 
Wait why does Classic have a chance to ♥♥♥♥ us over harder than Impossible?
Krystal 21 May, 2020 @ 6:59pm 
your a legend i loved xcom enemy within, but i hate games that force a time limit on you like this and ff13lightning returns

thank you sir/madam you've done gods work :)
Hyper QB [RUS] [BAND] 14 May, 2020 @ 9:32am 
GhostAssassin 14 May, 2020 @ 5:29am 
im guessing by editing the values, ill be able to slow the progress down for a "marathon run" rather than get rid of it entirely?
A Flying Brick 2 May, 2020 @ 9:00am 
Thanks!