Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Wow, This is ...... wrong. What the transformation such as the puzzle.
Correct:http://i.imgur.com/O6YQEb5.png
There may be the problem with your computer or software(Photoshop ver?).
I recommend you try different softwares.(e.g. Paint.net , GIMP, )
This is the original aci.png: http://postimg.org/image/or0i0xuqx/
This is the split B channel: http://postimg.org/image/vwwuh4t7t/
This is the result after using Tone Curve Tool: http://postimg.org/image/u3pcf2ind/
Infact, any modification I made to the generated greyscale images will cause a distortion. I don't know if I have done something wrong, or there are something wrong with my photoshop or computer.
What is a strange thing? If it’s possible, Please show me your Screenshots.
When the Asset-Importer imports textures, it invert lightness of 3 images (alpha mask, color mask, specular).
At the same time, it changes lightness of all images.
So, What you should do is follows,
1. Separate channel and get grayscale images.
2. Ctrl+M (Tone curve tool) to darken curve a little. (chapter "Brightness ,Invert, Tone curve")
(However, AlphaMask_a & ColorMask_c use only 2 colors, black/white, Consequently you don't need to do this step.)
(If you edit vehicle textures, You should read instructions of Edit-Illumination row)
(If you edit building textures, You should read a chapter "Comparison")
3. Ctrl+I to imvert images (only _a, _c, _s)
4. Export images.