Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem









Not only that but you can tell whose pawns are pure pawns by the fact all of the mages and sorcerers are just dying too damned fast to do anything at all and get exhausted quickly, leading them to running around and being useless as ♥♥♥♥.
The only actual weak spot I've found is against Golems I think they're called? That tracking made it near impossible to get a good shot on the gems, so I went in the old fashion way with my daggers :) but any enemy that has tiny only way to kill weaknesses can be a pain in the *ss when it comes to that I guess.
This is compounded by the fact that (when I last played at least) you can stack them. You can get about three out (four if you want, but then the first one has a fairly low remaining duration) more or less on top of each other, making one attack equal to three. If you were a mage -> Magick Archer -> Mystic Knight like I was, you deal serious damage with this.