Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









Not only that but you can tell whose pawns are pure pawns by the fact all of the mages and sorcerers are just dying too damned fast to do anything at all and get exhausted quickly, leading them to running around and being useless as ♥♥♥♥.
The only actual weak spot I've found is against Golems I think they're called? That tracking made it near impossible to get a good shot on the gems, so I went in the old fashion way with my daggers :) but any enemy that has tiny only way to kill weaknesses can be a pain in the *ss when it comes to that I guess.
This is compounded by the fact that (when I last played at least) you can stack them. You can get about three out (four if you want, but then the first one has a fairly low remaining duration) more or less on top of each other, making one attack equal to three. If you were a mage -> Magick Archer -> Mystic Knight like I was, you deal serious damage with this.