RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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Blake Belladonna from Shadows - Character Guide
Af Kazuma Satou
Updated for RWBY: Grimm Eclipse v.0.30.02r.

This guide will give you gameplay basics on how to play as the shadow of Team RWBY: abilities, stats, achievements, etc. and will attempt to be a "How to play" guide.

Disclaimer: Rwby: Grimm Eclipse is under Steam Early Access, which means that gameplay will change constantly. This guide will attempt to update accordingly under reasonable update times.
   
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Description
Disclaimer: Rwby: Grimm Eclipse is under Steam Early Access, which means that gameplay will change constantly. This guide will attempt to update accordingly under reasonable update times.

This guide will give you gameplay basics on how to play as the Shadow of Team RWBY: abilities, stats, achievements, etc. and will attempt to be a "How to play" guide.
Foreward
Prior to continuing with this guide, please refer to the FAQ.
http://steamproxy.net/sharedfiles/filedetails/?id=568498028 Afterwards, if you are interested in playing as the other members of Team RWBY, please check out these guides made by others. http://steamproxy.net/sharedfiles/filedetails/?id=567194033 http://steamproxy.net/sharedfiles/filedetails/?id=567580423 http://steamproxy.net/sharedfiles/filedetails/?id=567472964
Gameplay Basics
Controls

Placeholder

Experience and Leveling
Experience points (XP) are gained from battle via Grimm defeated, from XP orbs and Artifacts found in crates and hidden areas, and from completing tasks and objectives, such as reviving a teammate or bringing dust to certain devices.

Beginning at level 1 at the start of a campaign, the player will discover and battle XP necessary to reach the next level until to level cap, Level 10. Each level resets your Aura Gauge, fills your Special meter, and gives the player one (1) point to use towards their main abilities and attributes.

To reach a certain level, the player has to gain a certain amount of XP. Below are the amounts necessary to reach from a prior level (ex. to reach Lv 3, it requires 300xp from Lv 2)

Lv 1: 0 (The player begins at level 1)
Lv 2: 150
Lv 3: 300
Lv 4: 450
Lv 5: 650
Lv 6: 850
Lv 7: 1050
Lv 8: 1300
Lv 9: 1550
Lv 10: 1800

Combat
The basis of combat in RWBY: Grimm Eclipse is that of a Brawler or Beat-'em-up action game on a 3D battlefield, displaying dozens of underpowered enemies on the screen at a single time. This style of gameplay is akin to such games as Dynasty Warriors, requiring the player to "button mash" the attack buttons. While some would argue that such games can be completed by simply pressing the main attack command repeatedly, there are different attacks and styles characters can perform depending on the order and timing of the executed attack commands; this is necessary to know to combat unique scenarios as well as to combo into dashes, jumps, dash/jump-cancels, and Special abilities.

Attack Combos
The following list consists of complete attack sequences, i.e. sequences that cannot continue the combo after the final attack command is executed.

A = Attack (Left Click/X/Square)
S = Shoot (Right Click/Y/Triangle)
(Dash ->) = Dash is optional and does not change the rest of the combo

On the Ground
A
A -> S
A -> A -> S
A -> A -> A -> S
A -> A -> A -> A -> Auto Jump

Dash -> A
Dash -> A -> (attack combos above)

(Dash ->) S*
(Dash ->) S -> S
(Dash ->) S -> S -> S (repeatedly**)
* Shooting while dashing will act as a cancel, stopping the dash at the moment shoot is activated
** Blake can shoot infinitely by continuously pressing the Shoot button.

In the Air
(Dash ->) A
(Dash ->) A -> S
(Dash ->) A -> A -> S
(Dash ->) A -> A -> A -> S
(Dash ->) A -> A -> A -> A

(Dash ->) S
(Dash ->) S -> S
(Dash ->) S -> S -> S
(Dash ->) S -> S -> S -> S

To be completed
Abilities

General
Aura Regeneration
Cost: 1
Prerequisite: -
Challenge: -
Description: Your aura recovers much faster.

Fortuante Faunus
Cost: 1
Prerequisite: -
Challenge: Shadowcat - Reach Lv 10 as Blake to unlock. (Progress: 0/1)
Description: Blake has a random chance to gain one special after defeating each enemy.

Frenzy
Cost: 1
Prerequisite: -
Challenge: Coup de grace - Defeat enemies with a final attack during a combo to unlock this ability. (Progress: 0/50)
Description: Blake's final combo hit does more damage and counts as two hits towards her next special.

Improved Special 1
Cost: 1
Prerequisite: -
Challenge: -
Description: Your special pool increases by 2.

Improved Special 2
Cost: 1
Prerequisite: Improved Special 1
Challenge: Specialist - Defeat enemies with special attacks to unlock this ability (Progress: 0/300)
Description: Your special pool increases by 2.

Increased Aura
Cost: 1
Prerequisite: -
Challenge: Monster Hunter - Defeat enemies to unlock this ability (Progress: 0/2000)
Description: You gain more aura.

Medic
Cost: 1
Prerequisite: -
Challenge: Savior - Revive teammates to unlock this ability (Progress: 0/5)
Description: Revive teammates much faster.

Survivor
Cost: 1
Prerequisite: -
Challenge: -
Description: You can survive more damage after your aura is depleted.

Shadow Clone
Dust Clone I
Cost: 0
Special Cost: 1
Prerequisite: -
Challenge: -
Description: Blake jumps backwards, leaving a shadow clone of herself that slashes at enemies.

Dust Clone II-A (Fire Clone)
Cost: 3
Special Cost: 2
Prerequisite: -
Challenge: Shadow Clone Master 2 - Defeat enemies with Shadow Clone to unlock this ability. (Progress: 0/400)
Description: Blake's clone turns into Fire, and explodes after a brief delay, dealing high damage.

Dust Clone II-B (Ice Clone)
Cost: 2
Special Cost: 2
Prerequisite: -
Challenge: Shadow Clone Master 1 - Defeat enemies with Shadow Clone to unlock this ability. (Progress: 0/100)
Description: Blake's clone turns into Ice, and freezes all enemies in a small area around it.

Dust Clone II-C (Earth Clone)
Cost:1
Special Cost: 2
Prerequisite: -
Challenge: -
Description: Blake's clone turns into Earth, which creates an earthquate that smashes away all enemies in a large area around it.

Shadow Strike
Shadow Dash
Cost: 0
Special cost: 1
Prerequisite: -
Challenge: -
Description: Blake strikes the nearest enemy, and creates a clone of herself which does the same.

Improved Shadow Dash
Cost: 1
Special cost: 1
Prerequisite: -
Challenge: -
Description: Blake creates three clones which each strike seperate enemies.

Shadow Blitz
Cost: 2
Special cost: 3
Prerequisite: Improved Shadow Dash
Challenge: Shadow Strike Mastery - Defeat enemies with Shadow Strike to unlock this ability (Progress: 0/100)
Description: Blake creates five clones which each strike separate enemies.

Blade Beam
Blade Beam
Cost: 0
Special cost: 1
Prerequisite: -
Challenge: -
Description: Blake hurls an energy blade which explodes on impact, dealing massive damage to the first enemy it hits.

Improved Blade Beam
Cost: 1
Special cost: 1
Prerequisite: -
Challenge: -
Description: Blade Beam becomes chargeable, and when fully charged, will fire three beams instead of one.

Blade Salvo
Cost: 2
Special cost: 2
Prerequisite: Improved Blade Beam
Challenge: -
Description: Blade Beam will fire three beams normally, and five beams when fully charged.

Shearing Blade
Cost: 3
Special Cost: 2
Prerequisite: Improved Blade Beam
Challenge: Blade Beam Mastery - Defeat enemies with Blade Beam to unlock this ability. (Progress: 0/200)
Description: Blade Beam instead fires up to 3 horizontal energy blades which deal less damage but pierces through multiple enemies.
Challenges
Blade Beam Mastery
Challenge: Defeat Enemies with Blade Beam to unlock this ability.
Progress: 0/100
Reward: Blade Beam - Shearing Blade

Coup de grace
Challenge: Defeat enemies with a final attack during a combo to unlock this ability.
Progress: 0/50
Reward: General - Frenzy

Master Hunter
Challenge: Defeat enemies to unlock this ability
Progress: 0/2000
Reward: General - Increased Aura

Savior
Challenge: Revive teammates to unlock this ability
Progress: 0/5
Reward: General - Medic

Shadow Clone Mastery 1
Challenge: Defeat enemies with Shadow Clone to unlock this ability.
Progress: 0/100
Reward: Shadow Clone - Ice Clone

Shadow Clone Mastery 2
Challenge: Defeat enemies with Shadow Clone to unlock this ability.
Progress: 0/400
Reward: Shadow Clone - Fire Clone

Shadow Strike Mastery
Challenge: Defeat enemies with Shadow Strike to unlock this ability
Progress: 0/100
Reward: Shadow Strike - Shadow Blitz

Shadowcat
Challenge: Reach Lv 10 as Blake to unlock.
Progress: 0/1
Reward: General - Fortuante Faunus

Specialist
Challenge: Defeat enemies with special attacks to unlock this ability
Progress: 0/300
Reward: General - Improved Special 2

To be completed
Secrets & Trivia
To be completed
Bugs
Special Skills
Shadow Clone II-C (Earth Clone) Fixed in Patch 2, ver 0.30.02r
  • Earth Clone needs to intersect completely with the enemy to damage them
  • Earth Explosion's Area of Effect (AOE) hit box is lower than the explosion visual, leading to the AoE damage essentially causing no damage to the target.
9 kommentarer
Kurokami 12. juli 2016 kl. 11:45 
dude, this is outdated AF
CoffeeCup 4. juli 2016 kl. 21:25 
"* Shooting while dashing will act as a cancel, stopping the dash at the moment shoot is activated
** Blake can shoot infinitely by continuously pressing the Shoot button."
That just doesn't seem true at all. I've been trying to do that, but the third shot will ALWAYS be the Charged Shot.
Nyte;Fire ;wf 10. feb. 2016 kl. 23:46 
Blake seems pretty broken when engaging single targets. She can full combo lock/stun enemies until death. I've done it to Ursas and some higher hp enemies. The 400 hp wolves(?) are easily killed by just slamming M1 until death.
XsjadoR0LL3R 2. jan. 2016 kl. 18:25 
@Amellia Kyusei: After a full playthrough of the campaign (I was alone, to ensure no one else was hitting Grimm), I have to disagree. A>A>S does *not* count toward unlocking Coup de Grace. The only foolproof way I found was killing lesser Beowolves with a full combo, including the aerial attacks. Even though the S in that 3-hit combo would kill smaller Creep Grimms, it didn't count toward the total. Whether this is a bug or not, A>A>S does not currently count toward unlocking Coup de Grace.
Jonten 30. dec. 2015 kl. 9:08 
Does anyone actually know the chance to get a special from Blake's passive on kill effect? At least some approximates? 1%? 10%? 50%? Would be grateful if someone could test it out.
robert 14. dec. 2015 kl. 20:21 
What does random chance to gain a special mean? As in the percent chance varies from 1-100 each kill? or its just unkown right now.
✠ Amellia ✠ 10. dec. 2015 kl. 11:46 
to Shinkou: It simply means if you look Above this chat you need to kill the Grimm with an combo like A>A>S (notable here S should kill it to make it count)
Cardshark92 8. dec. 2015 kl. 22:35 
To Shinkou: It means that as you use your 3-4 hit combos, you must kill the creature with that last attack. In my experience, if you can narrow a creature's health to 140ish, then do a standard combo, you'll get the point for the achievement. Happy hunting!
SKay 8. dec. 2015 kl. 16:37 
what does final attack of a combo on coup de grace even mean? make as long a combo as possible? make sure the last hit is the killer?