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This is a good, well written guide. As a mapper in a previous game I played I never really thought about it in these terms, at least not as deeply and I think I knew it subconsciously. I played the game for years so after a while it came naturally and I was able to produce some great maps with good flow and obstacles which were well received by the community. I'm intending to try and recreate some of my old ideas into a map for Qbeh and this guide will help a lot refresh my memory.
One tip I can give is try and work out your ideas on paper first, it will be easier to build a map when you already have a concept in place instead of just doing it on the fly.
Sorry, I only friend people I know in real life
You can follow me to get updates when I post stuff though