Killing Floor 2

Killing Floor 2

31 ratings
Specimen Files 2.0: The Stalker
By Cepheus
MAGGOTS! WHO TOOK MY SANDWICH!? Was it you maggot!? What about you!? So... no one here took my sandwich? Well then, we must assume that the enemy is in our base. Specifically that one Zed that cloaks. You know the one. What? You don't? Well, while I'm hunting down the sorry sack of scum that stole my sandwich, read up on that. Dismissed!
   
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Introduction


The Stalker is a Zed that will cause anybody that isn't a Commando much grief. Why? Simply because it tends to spend most of its lifespan invisible. It tends to spawn in any place where it can get the drop on you. It starts to appear on the second wave, and will show up during the boss wave.
Behavior
The Stalker will move towards a player based on proximity while staying cloaked. When it reaches its target, it will uncloak and perform an attack. Once it has finished attacking, it will cloak again. If it has been shot in the head by a non-fatal headshot, it will be unable to cloak. It will commonly spawn in manholes, vents and windows. On higher difficulties, they will use acrobatic moves to dodge player attacks. On Hard they gain a chance to sprint when damaged, and on Suicidal, they gain a chance to sprint randomly. On Suicidal their chance to sprint when damaged will be higher, and on Hell on Earth, they will have a very high chance to sprint randomly, and will always sprint when damaged. It will sprint automatically when five Zeds are left in the current wave. These conditions only occur when she is within 6-12 meters of the player (600-1200 units). It will fight other Zeds that attack it, but will die quickly due to its low health.
Strategy
Players should listen for wind-like echos as to keep themselves from being surprised by a group of Stalkers. If they can not hear one, they should watch for any abnormal outlines in the area, which will let them know of a Stalker's presence. A Stalker's cloak will occasionally flicker, which should give away their position to a player with a good eye. Stalkers that take any form of damage that doesn't kill it will temporarily decloak. Having a Commando on a team is valuable, as they have the ability to see cloaked Stalkers. They should attempt to focus fire on any Stalkers to prevent their team from taking damage. If they have the Callout perk skill, their whole team will be able to see any Stalker they can see. Commandos should use this perk skill if Stalkers are an issue for the team. Shooting a Stalker in the head will remove its ability to cloak if it is not outright killed, which can be used to conserve ammo and reveal cloaked Stalkers to teammates.
Statistics
Health

Difficulty
Total Health
Head Health
Normal
56
15
Hard and above
75
20

Attacks

Attack State
Statistic
Melee Damage Multipliers To Doors
1/3
Melee Damage Multipliers To Players
0.5/0.75/1
Melee Damage
9
Melee Range
180

Zed damage is multiplied based on difficulty.

Difficulty
Multiplier
Normal
0.5x
Hard
1x
Suicidal
1.25x
Hell on Earth
1.75x

Hitzones

Hitzone
Damage Multiplier
Head
1.1
All other
1

Resistances

Source
Resistance
Microwaves
2x
Penetration
0.5x
Toxic
2x

Movement

State
Speed
Speed (Walking)
Random (360-440)
Speed (Sprinting)
Random (450-550)
Hidden Speed
600

Zed speed is multiplied based on difficulty.

Difficulty
Multiplier
Normal
0.87x
Hard
1x
Suicidal
1.1x
Hell on Earth
1.15x

Sprint Chance

Difficulty
Chance
Chance When Damaged
Normal
0
0
Hard
0
0.05
Suicidal
0.3
0.5
Hell On Earth
0.75
1

Rewards

Dosh
XP
Normal - 17
Hard - 15
Suicidal - 13
Hell on Earth - 10
Normal - 8
Hard and above - 10

Miscellaneous Information

State
Statistic
Chance to evade a grenade
0.9
Recloak time after shot
0.35s
Damage to doors
9/27

Doors have 4000 total health. Their max welded health is 1500. When either of these two types of health reaches 0 the door will break and will not come back. Welded health can be repaired, the total door health cannot.
Conclusion
"I've never kissed a dead tart before."
Community Feedback
Was there something I missed that you would like to see in this guide? Comment below and I will add your name and contributing information to the guide.
4 Comments
quakefile 28 Dec, 2015 @ 3:34pm 
I would probley add something amount the lines of how flame throws also pry these things out of there cloak very often
Arkadien 26 Dec, 2015 @ 11:28pm 
I'd love that you point out how the Stalker was actually hot in the previous game, and became ugly in this one.
Thieveous 23 Dec, 2015 @ 8:55am 
Well done! Thanks for taking the time to do this :)
ice 12 Dec, 2015 @ 8:20am 
Thanks, i'm new.