Total War: ATTILA

Total War: ATTILA

評價次數不足
Experience bonuses for units + pilums
   
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標籤: mod, Units
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更新時間
366.617 KB
2015 年 11 月 1 日 上午 10:57
2016 年 8 月 20 日 上午 8:19
6 項更新註記 (檢視)

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Experience bonuses for units + pilums

描述
Makes bonuses actually stack when you recruit units. What's the point in having a general with huge bonuses to unit experience, edict unit bonus and legacy items, if they don't stack?
This fixes the issue.
4 則留言
Cioby  [作者] 2017 年 5 月 21 日 上午 3:33 
http://steamproxy.net/sharedfiles/filedetails/?id=604078278
updated version that contains this + fixes
Cioby  [作者] 2016 年 1 月 11 日 上午 8:57 
Good work! I started having gold rank units in my Jutes campaign, so I haven't really been using the mod as of late, because it conflicted with another mod that changes generals and their traits.
Javi_Wan 2016 年 1 月 10 日 上午 8:38 
I think your table is outdated in your mod. There are new traits and ancillaries that are not included in yours, and thus, they don't have any effects. i have fixed in mine by simply renaming your table (you left the vanilla name), this allow to use the vanilla table as basis, and it just sustitutes the valours with the ones in the renamed table when in conflict, so the bug mentioned in the comment below get fixed.
ManxViking 2015 年 12 月 6 日 上午 9:44 
Hey, thanks for the mod. This fixes the experience issue great, I never really saw it as a stacking issue, just simply the household items that grant experience don't work. However, and I assume this may have been caused by recent patches many of the other household items and possibly even some conventional skills are broken by this mod.

In my Tanukhid campaign, Stuffed Enemy, Foot Stool, Torturer and some others are blank and don't show stats. The skill that gives zeal and horde growth (the skull icon) is also blank. Also I don't know if I can pinpoint it but I think my Bashlyk item (that now correctly applies xp bonus) now doesn't provide the upkeep cost reduction. As I'm missing around 400 or so currency per turn when the mod is enabled.

My workaround atm is enable the mod when I'm recruiting new troops, then disabling as soon as I get them, that works fine but most of the time I'm getting attacked or otherwise needing my other buffs during that turn as well.