Space Engineers
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S - Magnetic wheels - DX11
   
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Type: Mod
Mod category: Block
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15.921 MB
31 Οκτ 2015, 14:45
1 Δεκ 2015, 12:13
5 σημειώσεις αλλαγών ( προβολή )

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S - Magnetic wheels - DX11

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Sektan
Planets / Asteroids and more from Sektan
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S - Magnetic wheels - DX11

I'm back, this is the first mod after pause. I will continue to do updates old mods.

Magnetic wheel 3x3 - small ships

DX11 - DX9

Survival ready




Update 1 with a spherical collision is mainly for four-wheel vehicles for cleaner move.




My workshop


!!!!!! AND AGAIN !!!!!!

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Thanks for everything
157 σχόλια
zenol the soviet waffle 12 Μαϊ 2024, 9:25 
with the spherical wheels i expected it to allow not just the normal movement vanila wheels offer but side to side as well as turning on the spot.
AlexanderTheWorst 12 Δεκ 2020, 2:27 
well... in 2020 they do function at 99% after the game's many major updates. when i use the spherical ones the vehicle behaves as if you were riding a mechanical bull.

even though last updated 2015.is there anyone willing to fix anything wrong and post with proper copyright claims to the original page here as usual?
chrishoule1366 14 Ιαν 2020, 19:08 
ooof i thought these would stick to ships
chrishoule1366 14 Ιαν 2020, 18:44 
can these be omni directional?

Crowbot 24 Ιουν 2019, 20:34 
It would be nice if we could raise and lower the wheels more so we could have retractable wheels.
~(WoE)~ Emerald Dawn 22 Ιαν 2019, 21:59 
Sektan, someone poorly tried to "steal your wheels" https://steamproxy.net/sharedfiles/filedetails/?id=1626888246&searchtext=
Dots 5 Νοε 2018, 3:35 
@Geronimo - Nope Mods hasn't been updated almost since its release.
VelxraTV 21 Οκτ 2018, 7:26 
These wheels seem to bounce on the ground like the old wheel system. Has the mod been updated to use the new wheel friction system where wheels stick to the ground?
flori1994 5 Οκτ 2018, 8:01 
Directx 11... That means that the textures are compaitible with dx11 and dont produce pink colors as the game only supports dx11.
[FD] Tomatohead 4 Οκτ 2018, 11:50 
What ddoes DX11 mean for a mod?