Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

210 vurderinger
Random Dungeon (Beta 1.1.2)
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Filstørrelse
Lagt ut
Oppdatert
47.445 MB
31. okt. 2015 kl. 10.53
7. nov. 2015 kl. 6.41
4 endringslogger ( vis )

Abonner for å laste ned
Random Dungeon (Beta 1.1.2)

Beskrivelse
Random Dungeon is a TO2 map featuring Agatha vs Mason vs Horde gameplay. Explore the dungons. Grab all the loot you can find, including: Coins, weapons, armor upgrades, potions and more! Fight the restless horde on your every step. Experience randomized events! Gather artifacts and slay the enemy players to ensure victory for your team!

-------------------------------------------------

Current version: 1.1.2 (Beta)
Please report any bugs on this workshop page in the discussion tab.


- How to download the map (for yourself).

1. Subscribe to the map on this page.
2. Open Chivalry through steam and select: Launcher (SDK, workshop, Safe mode)
3. Select "Click to download subscribed Steam workshop items" in the bottom right corner.

- How to open the map:

Console: open to2-randomdungeon_p

You need at least 2 players to start the game, otherwise you won't be able to leave the spawn.
You can TEST the map without actual players by typing in console: addbots 1
If adding bots doesn't start the game then type: startgamemanual in console
Map was made to be played with larger player counts (ideal: 16-24 players).

Please try to play with DoF ON (Depth of Field option), without it you will miss the true atmosphere of the dungeon as well as some important transition/teleport effects.


Hotfix - (Beta 1.1.2):

- Fixed Reinforcement potion teleporting to the wrong team.
- Fixed some purchaseboxes typos.
- Added description for items when you are out of money.
- Another attempt to fix lifesteal not giving HP. (< Still doesn't work :l )
- Another attempt at removing dodge for Mason MAA. (< Still doesn't work :l )
- Added sound when using lifesteal potion.



Patch - Beta v1.1

[Changelog]:


Gameplay changes/features:

- Introduced better custom AI for Dungeon Guardians. (Still derpy, but fights better).
- Player-location based Horde spawn. (No more initial spawn for the horde, less struggle for the server).
- Added several curiosty-type items that teleports the player to a specific dungeon.
- Added a new potion: (Potion of Reinforcement) - Teleports to a random teammate.
- Decreased overall Horde botcount. (Optimization).
- Added a random rare Skeleton Sharpshooter spawn.
- Added a private Objective popup for players that join the game after it begun.
- Increased the cost of the Halberd in shops to 40 (30 before)
- Increased the cost of the Spear in shops to 30 (25 before).
- Nerfed "blood skeleton event" (reduced botcount)
- Made it a bit easier to get the Flag weapon.

Bugfixes:

- Removed unusable Quiver Artifact in the "Forest Dungeon"
- Fixed Weapon chests not displaying the spawned weapon.
- Fixed Killvolume not damaging players in the Cave Dungeon. (Crevice).
- Fixed lever triggers being hard to click on.
- Fixed artifacts and weapons displaying shadows before the initial spawn.
- Added missing fire particles for torches in the Church.
- Fixed PhysVolume getting players stuck on the gate, before the Game start.
- Fixed Stamina battlecry buff reducing your stamina to 100 after Stamina potion buff.
- Fixed one of the spawns belonging to the wrong team in "The last battle event".
- Removed "use" Delay on pickables that disappear for the same duration anyway. (Optimization).
- Fixed the sound range on Lootbag and Locked_door sound.
- Fixed glitchy Prison door triggers.
- Fixed a broken Blue potion in the Crypts.
- [Fix attempt] Toggable Dynamic Lightning not appearing for clients.
- [Fix attempt] Living statue helmet not showing up.
- [Fix attempt] Merchant hats not showing up.
- [Fix attempt] Lifesteal buff not giving HP upon a successful hit.
- [Fix attempt] Disabled Mason MAA dodge. (Was disabled, changed the cost to 999 stamina)
- [Fix Attempt] Teleporting issue regarding "The last battle event", leaving players behind in the dungeons.
- [Fix Attempt] Pickables not registering "use" impulse. (Might be a server overload issue)
- Fixed reported stuckspots and collision issues.
- Fixed reported missing textures/materials on meshes and BSP.

Other:

- Overall kismet optimization.


Beta v1.0 [Initial release]


===============
Maps included:
TO2-RandomDungeon_p.udk

I've also released a Botless version of Random Dungeon for larger servers (to decrease lag/high pings):




If you feel generous and enjoy my work, feel free to donate:

[www.paypal.com]
Populære diskusjoner Vis alle (3)
-1
31. des. 1969 kl. 16.00
Hosting Dedicated Server
Pscari17
23
2. apr. 2023 kl. 15.06
Report bugs here:
Vesanus
2
13. nov. 2015 kl. 11.01
Ideal server playercount?
Fizzik
218 kommentarer
billyjojobaba 10. nov. 2023 kl. 18.24 
I'm a 1000% convinced this is what inspired Dark and Darker
Trash 3. aug. 2023 kl. 19.28 
anyone still play this??? i really hope so it looks awesome
Not-E 11. apr. 2023 kl. 18.10 
how can i play this with my friends
Jake 5. apr. 2023 kl. 9.20 
i can host for multi!
Resinous 4. apr. 2023 kl. 20.37 
love these maps, thanks for making them
ObiWanBlajobi 2. apr. 2023 kl. 14.15 
played this for the first time against bots and i still have had a blast
I hope it updates to more of a DaD type feel with no respawns.
kek 1. apr. 2023 kl. 9.52 
anyone willing to host this again? My brick won't handle running a server and the game ;(
Caustic Cheddar 1. apr. 2023 kl. 9.34 
Sweet mod, really only made for pvp and multiple players though
Phlix 1. apr. 2023 kl. 5.48 
play this for dark and darker
USSR_COMMANDER 31. mars 2023 kl. 23.32 
Play this until dark and darker come out!!!