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First off, not importing records does indeed reset what encounters you've had before and will prevent you from getting encounters from monsters you've not yet encountered in this run and found annoying in the last. Bear in mind this gives the disadvantage of starting over on how many of each enemy you killed and that does affect your chances of getting double and triple skills on dropped items, though a well leveled Lord of the Land and the right boons set can counter this to a degree once you gain access to them again.
Second, meeting a monster in a crucible can make it show up as a support in an encounter if that is the first time you met them. When they do show up as a support the weaknesses and info will be said by your party as if you just got them the first time though even if they are a support monster.
http://www.gamefaqs.com/boards/168513-tales-of-zestiria/72771646
Just a quick list of highlights that this set has:
- Privinti x11 (Mistiq)
- Sloe x11 (Mistiq)
- Urth x9 (Kiloh)
- Farrest x7 (Axcell)
Among other things. The combination of Kiloh and Privinti turns Edna into a supertank. Because it's Earth element it also means that she has highly enhanced Guards. The build has a bit ofl room for tweaks, but most of those tweaks only require the weapon to be swapped out.
I'll leave you with one small comment about the "Fairax" skill. Stacking it does not raise the % Chance for it do quadruple damage. Instead it becomes a 20% chance to do octuple damage, and it caps at two stacks. So if you want to abuse Fairax all you need is to bless a pair of those earrings. Good luck on future updates.
- inherit lord of the lands level
- inherit herbs
all the inherit I think. But I got all the double something ones. I'm at Marlind and I'm having some trouble now defeating the Plant boss on Chaos. What should I do at this point?
As for why I didn't get Rose's equipment...I meant it's difficult to find on the field. I just finished the story portion of the Chaos run and I think I've gotten maybe 7 or 8 daggers total, versus about 40 swords outside of the crucible, 50 female armors, and around 90 male armors. (I have a +47 Zero Impact Vest on Sorey, with only maybe 15 coming from crucibles) I get that RNG is what it is, but those results would seem pretty non-standard, unless daggers truly do have terrible drop rates.
More enemies = more drops (and each enemy gets higher drop rate)
and crubicles are good for that
and more importantly, you don't get drops for the other characters, making it easy to get what you want.
For Sorey/Rose, do the one where you can bring a seraph. You get few of the seraph's equipment, so it's ideal to farm for Sorey/Rose. Being able to armatize helps farm faster.
The reason you don't get daggers is probably because you avoided Rose's crubicle...
Stack 11xPreventi, 11xPennetrayt
or 11xanything twice, really... and stick in one Gaine skill in any slot so you don't need items for HP recovery.
spam armatized seraphic artes and see everything stunlocked and die very quickly
You can carry over Unnamed Equipment from the start, but you have to have them equipped!
Which makes it bad, since you are made unable to carry over regular equipment...
For spellcasters, using stack 11(-40% cast time) is usually better than Pennetrayt/Sheeld.
Just feed them HP herbs, and they'll get targetted less.
Then stack 11 reduces their cast time, which makes them harder to interrupt and just better overall.
And for armatize, if you can get 2xstack11, then you can instacast after a few quicksteps.
and also, stack 12 can be used for flinch prevention, and is more effective than Pennetrayt in most cases. (It's don't flinch when HP>70%)
With that said, it's probably best to just stack Lindwer on your equipment to prep for uber boss.
And Phoenix for survivability.