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报告翻译问题










THE MONOCULUS HAS ARRIVED
THE MONOCULUS HAS ARRIVED
Not only do have have Spells, which are super spammy and annoying to deal with on this map. You have HHH, Monoculus, AND the Skeleton King all on one map. It feels like you took what made Scream Fortress great and shoved it into a blender, completely missing what made maps like Mann Manor or Harvest Event great. chokepoints are also a big issue, the middle-last point is a nightmare for BLU.
What I would recommend to fix it is to simply remove spells and the bosses. So now you have a less spammy and easier-to-deal-with map. Also having the cart not scare you would be nice, it's hard to defend otherwise. Opening up the indoor section would be nice too, just to give BLU breathing room.
You can't defend the cart because of the ghost, so if you need to hug the cart to stop it, you can't fight back. This makes RED have a genuinely awful disadvantage and forces you to use specific cosmetics to avoid being scared. A map should not force me to use a cosmetic, just replace it with Blutarch or Redmund.
Multiple bosses can spawn in at the same time. This bugs out the health bar, and since there's also rare spells, that means you can be fighting a Monoculus, a Monoculus spell, and the HHHH all at the same time. Also, 2 monoculus can spawn at the same time.
Chokepoint after chokepoint. There's some open areas, but if you have a demo with a pocket and sticky spam, you can lock down a choke, or just spamming enough pyros down one area can force a move. Engineers have little use due to this since the sentry has no safe spots excluding one on CP2.
This map needs either a major rework or removal, Hallowen =/= xD chaos