Sid Meier's Civilization V

Sid Meier's Civilization V

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The Kingdom of Egypt (Akhenaten)
   
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12.264 MB
21 SEP 2015 a las 3:47 a. m.
21 SEP 2015 a las 6:32 a. m.
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The Kingdom of Egypt (Akhenaten)

En 1 colección creada por JFD
JFD's Civilisations
159 artículos
Descripción


Adds Egypt led by Akhenaten as a playable civilization. Does not replace Ramesses' Egypt.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal[www.paypal.com] or supporting me on Patreon[www.patreon.com].



Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Supported Mods
Credits
  • JFD: Author
  • Janboruta: Artwork
  • Regalman: Research
  • Hypereon: Research
  • Danrell: Graphics
  • Typhlomence: Utilities
  • David Christianson: Music (Our Honoured Guests)
  • Derek Fiechter: Music (Mummy's Tomb)

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
35 comentarios
HastingsViking 14 JUL a las 9:03 a. m. 
Obelisk tile improvement doesn't grant you access to strategic resources when they subsequently spawn in, which is fine, but you can't replace the obelisk with another improvement. If you've built an obelisk on a tile which eventually shows up to be oil, you can't build and oil well on it.
sw 2 NOV 2020 a las 11:28 p. m. 
The rest is fine! But Khopesh ... (My problem is also that I never use "anti-horse-units" - useless because of the upgrades (Lancier and later))
sw 2 NOV 2020 a las 11:24 p. m. 
Khopesh - for what? I can't upgrade him and he is at the latest in renaissance to weak. So he is a useless UU ....
SpyroShock 26 NOV 2017 a las 9:10 p. m. 
I need some help. I'm playing a 16 player game on a huge map and every time Egypt tries to create a Khopesh, the game crashes completely. I tried removing the Khopesh with the ingame editor but that also crashes the game. How do you guys get this mod to work properly? Does it work with other mods? Please help someone.
MickeyJPerez 17 NOV 2017 a las 4:30 p. m. 
Every time my workers build obelisk they don’t actually spawn and I don’t get the bonuses from it
JEELEN 28 JUL 2017 a las 10:53 a. m. 
@JFD According to Civpedia the Kopesh becomes obsolete with Pikeman. No upgrade mentioned or available.
jorisgoedbloed 27 NOV 2016 a las 1:37 p. m. 
I really like this mod and the idea behind it. Only thing that bothers is that it does not work well with the Emigration mod: both use the same part of the citizen screen of the city view, Emigration for the propsperity/ days until migration, and this mod for the hymns. When combined, it becomes messy. Is there an easy fix for this (like adjusting the offsetting in one of the files)?
Silverfishv9 4 SEP 2016 a las 11:19 a. m. 
Thanks, Now I can finally prosterylize about Atem to the fullest extent.
JFD  [autor] 4 SEP 2016 a las 11:17 a. m. 
@Silverfishv9 You can use E&D with only Decisions active. The E&D homepage on CivFanatics should have instructions on how to disable its events system.
Silverfishv9 4 SEP 2016 a las 11:07 a. m. 
So this is a stupid question but: Since community patch has an events system which doesn't seem to play well with sukitract's, how do I use the CP and access civ decisions like this one's at the same time now?