Space Engineers

Space Engineers

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Build Info
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Type: Mod
Mod category: Script, Other
Nhãn: hud
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8.139 MB
6 Thg09, 2015 @ 11:10pm
19 Thg09 @ 7:29am
158 ghi chú thay đổi ( xem )

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Build Info

Trong 1 bộ sưu tập tạo bởi Digi
Digi's Space Engineers mods
51 vật phẩm
Mô tả
Displays more information about the block you're holding or aiming at, along with other features listed below.

Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides.

Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.

  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.
  • Error during loading - IOException: The process cannot access the file
    Most likely caused by another mod's errors during your previous world's unload.
    A game restart will temporarily get rid of it but you need to identify the erroring mod by looking in the log at the previous world's unload.
    For more details: SE Wiki - known errors[spaceengineers.wiki.gg]


mod io?
Please read[gist.github.com]
Thảo luận nổi bật Xem tất cả (62)
4
11 Thg08 @ 2:42am
Fatal crash on server start with Aug 5th update
Whackanole
3
28 Thg05 @ 12:55pm
Error trying to load BuildInfo
®oss
1
7 Thg04 @ 11:13am
Toolbar lables
4peace
1.881 bình luận
Digi  [tác giả] 14 giờ trước 
Bình luận này đang chờ hệ thống kiểm tra nội dung tự động của chúng tôi phân tích. Nó sẽ tạm bị ẩn cho đến khi được xác minh là không chứa nội dung có nguy cơ gây hại (ví dụ: các đường dẫn đến trang web đánh cắp thông tin).
Lonewolf 20 giờ trước 
Is there any way to get this working with Rich HUD. It is running but no text on screen. F2 says it does not work with Rich HUD. No idea how to get this working with Rich HUD.
LJS 25 Thg11 @ 7:26pm 
Ok, thanks
Digi  [tác giả] 25 Thg11 @ 4:19pm 
Nope, that's the game adding a configurable thing for items and the default is to deposit, it used to be hardcoded to specific types of items.
Report it on the mods that add/override the items and ammo (and yeah I need to update my tools too xD)
LJS 25 Thg11 @ 2:01pm 
awesome mod, any chance this mod is why the dump all button in my game now dumps my tools?
Digi  [tác giả] 24 Thg11 @ 5:38pm 
That's a feature of this mod, it alerts you if other mods have compile errors which means something is wrong and should investigate instead of playing normally and get surprises =) but nothing about this mod itself... in fact if it does fail to compile, it can't alert about itself because it's all or nothing with compiles per mod.
Yazeke 24 Thg11 @ 3:07pm 
So far only then issue I seen to be with Build Vision. I also notice on the mod information page the click to open in Workshop don't work.
konastretch85 24 Thg11 @ 2:54pm 
I had the same warning when starting a save with build info. The interaction with blocks while holding a tool seems to be the only feature that is affected. I'm sure it will be sorted soon.
Delta99 24 Thg11 @ 2:14pm 
@Yazeke do you have more details on the issue. I didn't notice anything other than looking that the logs came up clean on server restart. I jumped into the game and didn't notice any issues either but I wasn't looking in much detail
Yazeke 24 Thg11 @ 1:28pm 
Looks like 208 Core update may have broke Build Info Error Mods have compile errors!