Space Engineers

Space Engineers

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Build Info
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Type: Mod
Mod category: Script, Other
태그: hud
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업데이트일
8.139 MB
2015년 9월 6일 오후 11시 10분
2025년 9월 19일 오전 7시 29분
업데이트 노트 158개 (보기)

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Build Info

Digi님의 1 모음집
Digi's Space Engineers mods
아이템 51개
설명
Displays more information about the block you're holding or aiming at, along with other features listed below.

Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides.

Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.

  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.
  • Error during loading - IOException: The process cannot access the file
    Most likely caused by another mod's errors during your previous world's unload.
    A game restart will temporarily get rid of it but you need to identify the erroring mod by looking in the log at the previous world's unload.
    For more details: SE Wiki - known errors[spaceengineers.wiki.gg]


mod io?
Please read[gist.github.com]
인기 토론 모두 보기(62)
4
2025년 8월 11일 오전 2시 42분
Fatal crash on server start with Aug 5th update
Whackanole
3
2025년 5월 28일 오후 12시 55분
Error trying to load BuildInfo
®oss
1
2025년 4월 7일 오전 11시 13분
Toolbar lables
4peace
댓글 1,882
Power Connoisseur 22시간 전 
Beautiful Mod. Finally my sanity is safe... being able to change Survival Mode Block Placement Distance is so damn good!

Digi, is there any way to move the Conveyor Vision Information Box? (The ConveyorVis Color Meaning Box) I don't see anything in the Settings regarding ConveyorVis, but I could be missing something.
Digi  [작성자] 2025년 11월 28일 오전 11시 20분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
Lonewolf 2025년 11월 28일 오전 6시 04분 
Is there any way to get this working with Rich HUD. It is running but no text on screen. F2 says it does not work with Rich HUD. No idea how to get this working with Rich HUD.
LJS 2025년 11월 25일 오후 7시 26분 
Ok, thanks
Digi  [작성자] 2025년 11월 25일 오후 4시 19분 
Nope, that's the game adding a configurable thing for items and the default is to deposit, it used to be hardcoded to specific types of items.
Report it on the mods that add/override the items and ammo (and yeah I need to update my tools too xD)
LJS 2025년 11월 25일 오후 2시 01분 
awesome mod, any chance this mod is why the dump all button in my game now dumps my tools?
Digi  [작성자] 2025년 11월 24일 오후 5시 38분 
That's a feature of this mod, it alerts you if other mods have compile errors which means something is wrong and should investigate instead of playing normally and get surprises =) but nothing about this mod itself... in fact if it does fail to compile, it can't alert about itself because it's all or nothing with compiles per mod.
Yazeke 2025년 11월 24일 오후 3시 07분 
So far only then issue I seen to be with Build Vision. I also notice on the mod information page the click to open in Workshop don't work.
konastretch85 2025년 11월 24일 오후 2시 54분 
I had the same warning when starting a save with build info. The interaction with blocks while holding a tool seems to be the only feature that is affected. I'm sure it will be sorted soon.
Delta99 2025년 11월 24일 오후 2시 14분 
@Yazeke do you have more details on the issue. I didn't notice anything other than looking that the logs came up clean on server restart. I jumped into the game and didn't notice any issues either but I wasn't looking in much detail