Cities: Skylines

Cities: Skylines

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Gula's Leadenhall Cheesegrater
   
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3.355 MB
5 AGO 2015 a las 11:26 p. m.
24 SEP 2015 a las 12:31 p. m.
3 notas sobre cambios ( ver )

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Gula's Leadenhall Cheesegrater

En 1 colección creada por Gula
Gula's Architectural Designs
24 artículos
Descripción
Update: a 50% scale version can be found here: http://steamproxy.net/sharedfiles/filedetails/?id=496014954
Thanks for teh feedbackzsdz!!1!!

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Updated for After Dark

Designed by Graham Stirk of Rogers Stirk Harbour + Partners and developed by British Land and Oxford Properties, the new Leadenhall Building is 225 m (737 ft) tall, with 48 floors. With its distinctive wedge-shaped profile it has been nicknamed the Cheesegrater, a name originally given to it by the City of London Corporation's chief planning officer, Peter Rees, who upon seeing a model of the concept "told Richard Rogers I could imagine his wife using it to grate parmesan. [The name] stuck."

https://en.wikipedia.org/wiki/122_Leadenhall_Street

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Someone suggested this building on www.reddit.com/r/CitiesSkylines -- come join the conversation and share your thoughts about all the things!

12x13 Unique Landmark Building
1:1 height of 225 meters tall and also 225 units in game.


3184 tris
1024 texture res
LOD 90 tri

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43 comentarios
DragonFire 21 JUN 2022 a las 8:49 a. m. 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=hH94anV0f0E
MatteCosta 28 ENE 2021 a las 10:01 a. m. 
Thank you! you make amazing assets for the community! amazing work!
Dionysus 🐭 7 AGO 2017 a las 7:05 a. m. 
RICO ready?
Gula  [autor] 25 FEB 2017 a las 6:08 p. m. 
Ok so I was not able to reproduce any bugs with this asset. The building is primarilly made out of glass, so that would mean at night time its going to light up like a christmas tree. In general, I wouldnt suggest making extremely large buildings out of purely glass. The 50% size works better, in my opinion. Yes the LOD quality is low because fundamentally, the way the LOD baker rasterizes diagonal shapes will basically make the mipmaps jagged. This means that it will be a noticeable pop when you zoom in and out. This isn't really something I can resolve on my end, unless there is something VERY wrong with the building.
gut3k_pl 24 FEB 2017 a las 5:12 a. m. 
So then I gonna wait if there is a fix needed. Really nice looking building
Gula  [autor] 23 FEB 2017 a las 8:50 a. m. 
I'll double check this when I get some time, probably this weekend. No timeline atm.
vetaking 21 FEB 2017 a las 6:56 a. m. 
The building looks great but I demolished it from my city because at night time, the building lights look aweful when zooming out just a little. Can you fix it please?
Overlord 13 FEB 2017 a las 1:34 p. m. 
Nice building but with small zoom out it losts its quality (probably LOD) not sure.
Hope 23 JUL 2016 a las 9:55 p. m. 
I'm having a hell of a time getting land value up high enough for this building. Everytime it reaches more than 1100 residents it drops immediately, purges all residents and then gets re-occupied again.

Any ideas to help me out? I don't really want to build parks around the entire thing but that's my next course of action.
mcarn101 28 JUN 2016 a las 12:23 p. m. 
Ploppable RICO Version?