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https://www.youtube.com/watch?v=IBM62SgTWfc
First and foremost, I don't get why you threw away the new mechanic you introduced to the player, so why didn't you use it again?
Now, I like the idea of going through the same test chamber to solve different puzzles, but in execution, its horrible.
In order to do ANYTHING you have to do the same test chamber over and over, get on the light bridge, shoot wall, shoot wall, shoot wall, open door.
Want to try something? I hope you don't have anything better to do.
Stuck? Make a batch of coffee, you'll be here all day.
As a result, the test itself becomes a repetitive mess and makes the chamber unsatisfying to solve.
Although on a positive note; I like the idea of pressing two buttons in completely different rooms linked together with Portals. Admittedly, I felt the time the player was given to press both buttons was a little too tight, but nothing problematic.
Anyway, nice set of tests! I hope to see the end of it!
Some of the puzzles were among the best that I've seen on the Workshop! Especially the way you were able to combine different rooms and to reuse elements! Great work!!!