Team Fortress 2

Team Fortress 2

485 ratings
KOTH Dockyard
   
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Game Mode: King of the Hill
File Size
Posted
9.930 MB
1 Jul, 2015 @ 6:57pm
1 Change Note ( view )

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KOTH Dockyard

Description
A map I made last year, now on the Workshop! (It took me all this time to finally realise maps are accepted on the workshop)

Here's the old description from the GameBanana page:

I've been working on this map on and off for the past few months, not got round to finishing a map in over 5 years and am quite proud of how it turned out.
Intended to be played just like any other King of the Hill map, it's a similar size to koth_harvest and has a very multi-levelled middle area which should provide for some intense combat! Works best with 24 players and might get a bit crowded with 32, but it would certainly be exciting. If you run this map on your server please inform me so I can come play!
The original GameBanana upload included a mostly working bot nav-mesh but I'm not sure if I'm allowed to link that here.

Constructive critisism is always appreciated and I plan to fire up ye olde hammer to make some final improvements fairly soon.



Note: If you're having troubles being able to play the map after subscribing -

You should be able to find the .bsp file in your C:\Program Files (x86)\Steam\steamapps\workshop\content\440\473451212 folder (location may vary depending on your computer). You'll need to move this to your TF2 maps folder if you want to test the map on a private listening server, or move it elsewhere if you're hosting a dedicated server.
If you're having problems with the workshop version of the map (some people have reported broken reflections) then try downloading the map from GameBanana - http://tf2.gamebanana.com/maps/179376 - There may be compatability versions between this one and the copy uploaded to the workshop despite me uploading the exact same .bsp file I'll try resolve these issues as well as tweak and improve the map in the next version.
75 Comments
A no life nerd who has ne 4 Jan, 2016 @ 9:35am 
Might wanna add some cover so that Snipers aren't at the advantage. Might also want to add a wall next to the outserside of the stairs, just so that sentries can't make it impossible to get up there.
General Snuggles 12 Jul, 2015 @ 9:17pm 
Let's just hope valve doesn't decide the multi-leved middle arena is "too confusing for new players".
Zarkitek 9 Jul, 2015 @ 11:42pm 
much open fields, snipers will have an unfair advantage
tomato 9 Jul, 2015 @ 6:52pm 
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░░░░Add it now Valve!░░░
░░░Because it's very░░░░
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XxX_KillerBoy_XxX 9 Jul, 2015 @ 1:10pm 
@{=LoS=} うUmbreon_Manテ ummm ok?
Revenge of the Spliff 9 Jul, 2015 @ 12:10pm 
@FaabAQW you can jsut get the damn thing right now, and valve RARELY adds maps (exluding scream fortress/ event maps)
Squiffy  [author] 9 Jul, 2015 @ 3:52am 
@Piazano - check out the last paragraph I've added in the description up above. Again, thanks for the feedback everyone, I appreciate it! :D
h 9 Jul, 2015 @ 2:20am 
FaabAQW 7 hours ago
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.....\.::.:.:.:.:.:.:.;.);;;;;;;;;/:\
.......\,,,,,---~~~~;;;;;;;;,"::::\
.........."""~~--,,,,,,,,,,-"::::::::::\
░░░░Add it now Valve!░░░
░░░Because it's very░░░░
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XxX_KillerBoy_XxX 8 Jul, 2015 @ 7:04pm 
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.....(:.__,,,,,,,,,___);.;.;.;.;.;|
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....\",__,,,,,,,,,,,__/;;;;;;;;;/\
.....\.::.:.:.:.:.:.:.;.);;;;;;;;;/:\
.......\,,,,,---~~~~;;;;;;;;,"::::\
.........."""~~--,,,,,,,,,,-"::::::::::\
░░░░Add it now Valve!░░░
░░░Because it's very░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
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Pusha Man 8 Jul, 2015 @ 6:55pm 
I think one issue is the lighting may be to dark for actual gameplay at times but looks good though