Space Engineers

Space Engineers

Ocen: 85
Azimuth 240mm Flak Cannon Mod~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Modpack
Tagi: NoScripts
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Zaktualizowano
175.981 MB
23 czerwca 2015 o 12:09
7 maja 2023 o 10:39
Listy zmian: 11 ( zobacz )

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Azimuth 240mm Flak Cannon Mod~(DX-11 Ready)

W 1 kolekcji stworzonej przez SEModder4
Ships and Mod Creations
Przedmioty: 20
Opis
Azimuth 240mm Flak Cannon Mod

Azimuth Industries is proud to introduce the 12-Gauge AA Shotgun.

This gun has a short range (50meters) but delivers a heavy punch.

It is available for both small and large ships.

Tracer and non-tracer ammo rounds.
Construction stages: Yes
Survival ready: Yes
DX-9/DX-11 ready: Yes
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***Created By TumbleTV, Converted to DX-11 by SEModder4.

=>Reuploaded with TumbleTV's Complete Permission

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 OR TUMBLETV.

=>ANYONE FOUND UPLOADING ANY BLOCKS FROM THIS MOD WILL BE SHOWN THE STEAM WORKSHOP COMMUNITY MANAGERS

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Komentarzy: 46
Viper 5 grudnia 2023 o 4:35 
i had a cool idea for a flank cannon, can you make one shoot rocks. if not then forget i asked:steamthumbsup:
SEModder4  [autor] 7 maja 2023 o 10:39 
Azimuth 240mm Flak Cannon Mod Update Notes(Update: 5/7/2023): Mod Update: Code Fixes
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=>Fixed the toolbar config not working after the latest mod update. This is now permanently fixed and updated.
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SEModder4  [autor] 30 grudnia 2020 o 5:36 
Sounds for guns are broken for mods kind of.
ninjakitty7 29 grudnia 2020 o 22:10 
I just came across the sound issue as well. I subscribed to the azimuth pack if it matters. Wondered if it was supposed to be fixed in the Dec14 update and if not is there a workaround?
SEModder4  [autor] 14 grudnia 2020 o 15:23 
Azimuth 240mm Flak Cannon Mod Update Notes(Update: December 12/14/2020): Mod Update: Code Adjustment Update
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=>Upped Damage a bit because they were seriously underpowered compared to Keen's weapons.

=>Fixed the Tracer rounds were not the same for Small/Large ship which made both look weird when compared side by side.
<ProjectileTrailScale>1.3</ProjectileTrailScale>
<ProjectileTrailColor x="0" y="2.0" z="5.0" />
<ProjectileTrailProbability>100</ProjectileTrailProbability>
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SEModder4  [autor] 9 grudnia 2020 o 17:42 
@Freki,

yup I see what you mean and will try and fix it now :D
SEModder4  [autor] 10 października 2019 o 15:31 
That is very strange.
Freki 9 października 2019 o 20:56 
When fired by going into an individual block / group and telling it to fire once, whether a large block or a small block, the firing noise repeats endlessly until you use your mouse to fire the weapon. Just wanted to let ya know, thanks so much for supporting this!
SEModder4  [autor] 25 sierpnia 2019 o 18:29 
You bet!!
Devildog 25 sierpnia 2019 o 18:18 
Should make a base/ship weapons suite for survival ! :D