Cities: Skylines

Cities: Skylines

32 oy
MMC - Multimonitor Cities
   
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29 May 2015 @ 8:30
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
MMC - Multimonitor Cities

Açıklama
3/27/23 - MMC still to my knowledge works with all current DLC. May not work with mods that add new dialogues / windows.

MultiMonitor Cities is a simple mod that forces Cities Skylines to work with Nvidia Surround and ATi EyeFinity setups. Game won't recognize large resolutions normally.

Usage Warning:

This mod requires a high end system. The game will be stretched out to high resolutions. Expect long loading times, low FPS, general fps drops. I do not take responsibility if your game crashes, if your save gets corrupt, or if your gpu(s) overheat to the point of being able to cook an egg. This mod only changes resolution at map load. This is a very light weight mod.

Setting up MMC
http://steamproxy.net/workshop/filedetails/discussion/451376483/615085406660643242/

Fresh Config
http://steamproxy.net/workshop/filedetails/discussion/451376483/615085406660643980/

Links

Source Code:
https://github.com/NucloidTTV/MMCS

Other mods to use with MMC

* Max Render Distance: Using MMC at certain resolutions will cause things to not render at far distances. Use this mod to fix that. This will cause an FPS drop. - Suggested by @Baconfase
http://steamproxy.net/sharedfiles/filedetails/?id=414269767

Known Issues:

* Specific ultra widths may not work with unity engine. You may see blackbars on the side of your outter monitors. You can attempt to force the screen size by starting game with MMC enabled and then pressing alt-enter.
Popüler Tartışmalar Tümünü Görüntüle (4)
8
28 May 2018 @ 9:39
Configurations that work
TrooperThorn
3
11 Eyl 2016 @ 7:13
Where is MMC_Config?
Kershek
27 Yorum
Gordi 27 Mar 2023 @ 16:03 
Configuration for a 5120x1440:
https://pastecode.io/s/8nwhza6n
Works great for a Samsung G9 49" single screen
ludgr81 5 Haz 2019 @ 6:24 
12280x2160 (3840x2160 x3) setup: Be sure to load your savegame, then load it AGAIN after it's fully loaded without exiting to main menu. This will fix the problem of the budget/tax windows not showing up and a few other minor glitches.

<MainToolStripScreen>0</MainToolStripScreen>
<currentScreen>0</currentScreen>
<InfoViewsContainerHeight>250</InfoViewsContainerHeight>
<InfoViewsContainerScreen>0</InfoViewsContainerScreen>
<StatisticsButtonHeight>1</StatisticsButtonHeight>
<StatisticsButtonScreen>1</StatisticsButtonScreen>
<InfoPanelHeight>2116</InfoPanelHeight>
<MainToolStripHeight>1</MainToolStripHeight>
<ThumbnailBarHeight>2045</ThumbnailBarHeight>
<TSBarHeight>2068</TSBarHeight>
<FullScreenContainerHeight>2065</FullScreenContainerHeight>
<MultiScreenWidth>12288</MultiScreenWidth>
<MultiScreenHeight>2160</MultiScreenHeight>
<SingleScreenWidth>3840</SingleScreenWidth>
<SingleScreenHeight>2160</SingleScreenHeight>
<CameraFov>30</CameraFov>
<isFullScreen>true</isFullScreen>
cyberjunk 23 Eyl 2018 @ 7:31 
Great mod, 5760 x 1080 triple monitor awesomeness, but my city bar isn't there! Everything else is visible, the container is there but there are no building options in it - roads, buildings, parks, etc. Can anyone help?
tsilaicosneknurd 30 Ağu 2018 @ 14:14 
@electronicLight
at least not for me...
Maxl 10 May 2018 @ 5:02 
Can somebody help me with the configuration for a 3x(3840x2160) Setup? I don't know what settings don't look like somebody took my HUD and threw it out of the world. =(
electronicLight 27 Nis 2018 @ 10:43 
Does it work on linux?
Syon 1 Nis 2018 @ 0:11 
For the issue with the Budget/Economy window, I've found that after your city finished loading, if you load it again the window is now centered correctly. Work for me at least.
sirup 12 Tem 2017 @ 13:54 
This provides a fix for single monitor peeps to-I have a 4k screen(50") and can have the game on the top half, as i do with most games
Im stuck with the taxes\economy screen on the far right cut in half off screen. Anyone know what setting to fix this?
1x 4k Screen - 3840x1920
<MainToolStripScreen>-300</MainToolStripScreen>
<currentScreen>0</currentScreen>
<InfoViewsContainerHeight>250</InfoViewsContainerHeight>
<InfoViewsContainerScreen>0</InfoViewsContainerScreen>
<StatisticsButtonHeight>0</StatisticsButtonHeight>
<StatisticsButtonScreen>0</StatisticsButtonScreen>
<InfoPanelHeight>1036</InfoPanelHeight>
<MainToolStripHeight>0</MainToolStripHeight>
<ThumbnailBarHeight>965</ThumbnailBarHeight>
<TSBarHeight>988</TSBarHeight>
<FullScreenContainerHeight>985</FullScreenContainerHeight>
<MultiScreenWidth>3840</MultiScreenWidth>
<MultiScreenHeight>1080</MultiScreenHeight>
<SingleScreenWidth>1920</SingleScreenWidth>
<SingleScreenHeight>1080</SingleScreenHeight>
Serialblack 27 Eyl 2016 @ 1:03 
no. I've been trying to troubleshoot a bit. I've found a couple other mods that seem to conflict with the positioning, such as advanced toolbar. Perhaps it has something to do with adding icons to the UI?
☆ NovA ☆ 25 Eyl 2016 @ 12:04 
Works how its described, nice thank you sir!