Don't Starve Together

Don't Starve Together

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Craft Loot Run
   
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22 May, 2015 @ 11:49pm
12 Apr, 2016 @ 3:53pm
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Craft Loot Run

Description
END OF DEVELOPMENT AND GOODBYE
I have stopped the development of this and future mods.
More information can be found on the link below.
Goodbye[data.ewul.net].

MAIN FEATURES:
Adds a drop chance of various items and spawn chance of various creatures to pickable, mineable and diggable loot.
This means whenever you pick grass, sapling, berry bush, spiky bush, reeds etc (that use the pickable method in the code), there is a chance to spawn various items and creatures into the world. Each item has a configurable drop chance.
Adds custom recipes which can be enabled or disabled if needed.
Adds recipes for items in game which previously did not have recipes. All Turfs for example can be crafted and can be used to make beautiful ground patterns etc.

Custom Recipes:

Bearger Gem - Player can craft a Gem that when placed on the ground summons the Bearger. (Item is found under Magic Tab when Prestihatitator is crafted)
Deerclops Gem - Player can craft a Gem that when placed on the ground summons the Deerclops. (Item is found under Magic Tab when Prestihatitator is crafted)
Dragonfly Gem - Player can craft a Gem that when placed on the ground summons the Dragonfly. (Item is found under Magic Tab when Prestihatitator is crafted)
Ancient Guardian Gem - Player can craft a Gem that when placed on the ground summons the Ancient Guardian. (Item is found under Magic Tab when Prestihatitator is crafted)
Moose Gem - Player can craft a Gem that when placed on the ground summons the Moose. (Item is found under Magic Tab when Prestihatitator is crafted)
Meowmetheus - Player can craft a creature that when placed on the ground spawns some useful loot, but for a price. (Item is found under Magic Tab when Prestihatitator is crafted)
Broken Rook/Bishop Recipe - Player can craft an item that when placed on the ground transforms into broken Clockwork Junk. That can be repaired with 3 Gears and the Player gets the corresponding Clockwork companion. (Item is found under Fight Tab when Alchemy Engine is crafted)
Broken Knight/Bishop Recipe - Player can craft an item that when placed on the ground transforms into broken Clockwork Junk. That can be repaired with 3 Gears and the Player gets the corresponding Clockwork companion. (Item is found under Fight Tab when Alchemy Engine is crafted)
Broken Rook/Knight Recipe - Player can craft an item that when placed on the ground transforms into broken Clockwork Junk. That can be repaired with 3 Gears and the Player gets the corresponding Clockwork companion. (Item is found under Fight Tab when Alchemy Engine is crafted)
Pig Skin - Players can craft Pig Skin. (Item is found under Refine Tab when Alchemy Engine is crafted)
Steel Wool - Players can craft Steel Wool. (Item is found under Refine Tab when Alchemy Engine is crafted)
Spider Hat - Players can craft Spider Hat. (Item is found under Fight Tab when Alchemy Engine is crafted)
Tentacle Spike - Players can craft Tentacle Spike. (Item is found under Fight Tab when Alchemy Engine is crafted)
All Turfs - Players can craft all Turfs. (Items are found under Refine Tab when Alchemy Engine is crafted)
Krampus' Sack - Players can craft Krampus' Sack. (Item is found under Survival Tab when Alchemy Engine is crafted)

Default items drop chance:

Gems, Gold Nugget, Flint, Junk Loot, Pan Flute, Chesters Eyebone, Breezy Vest, Cat Cap, Dapper Vest, Floral Shirt, Hibernation Vest, Puffy Vest, Rain Coat, Summer Frest, Belt Of Hunger, Rain Hat, Winter Hat, Feather Hat, Miner Hat, Blow Dart, Fire Dart, Sleep Dart, Weather Pain, Silk, Bone Shards, Marble, Thulecite, Thulecite Fragments, Moon Rock, Jet Feather, Crimson Feather, Azure Feather.

Default Monster spawn chance:

Krampus, Frog, Merm, Spider, Bat, Ghost, Mosquito, Bee, Varg, Hounds, Pig Guard, Pig, Snurtle, Slurtle, Smallbird, Splumonkey, Meat Bulb, Spitter, Cave Spider, Bishop, Rook, Knight, Volt Goat, Ewecus, Mandrake.

3rd Party Mod items drop chance:

Marble Seed - Requires Marble Seed mod to be enabled.
Carrot Seeds - Requires DST Advanced Farming mod to be enabled.
Dragonfruit Seeds - Requires DST Advanced Farming mod to be enabled.

3rd Party Mod Monster Spawn chance:

Bulbo - Requires Steampunk Mod to be enabled.

3rd Party Mods item or monster spawn chances are disabled by default.

IMPORTANT NOTES:
If you are using "modoverrides.lua", here is an example configuration which you can simply copy/paste to yours and change values if needed so you don't have to manually write all the settings parameters yourself:
(If you use other mods as well, simply add this part into the existing "modoverrides.lua" you have)
Modoverrides for Craft Loot Run[data.ewul.net]
Please note that the example "modoverrides.lua" uses default values of the mod. If you want to change something, go under mods install directory, open up "modinfo.lua" and check the correct configuration number values from there and then apply them to your "modoverrides.lua".


SIDE NOTES:
Special thanks to Isosurface for helping out with some of the code. An awesome modder who does awesome stuff, make sure to check out the mods he created.

Recommended mods to use together with this mod:
Less Lags - Mod that makes all the servers capable of running infinite number of days without getting laggy from all the prefabs that get generated in long running servers. When the mod is configured correctly it periodically deletes some or all prefabs (items, monsters, animals etc) from the entire world and keeps it lag free.

BUG REPORTING:
Add all your bug reports under "Discussions" > "Bug Reports". (To avoid Comment section cluttering)
Also a great help is if you can upload your crash log "log.txt" to PasteBin[pastebin.com] and link me the crash log that way in the bug section with a description what did you do before the crash occured.

LIVE CHAT:
If you wish to talk to Me or other players or users of this Mod, you can join us on Live chat where we can discuss problems, ask questions or simply chat about random things.
Join here and proceed to "Gaming" room: EWUL Public Chat[im.ewul.net]
Popular Discussions View All (1)
0
30 May, 2015 @ 4:35am
Bug Reports
Deja Vu
48 Comments
Mickmane 10 Apr, 2017 @ 4:46pm 
Does what? For me it only spawns what I configured it to do. Did you touch the settings?
Vega 10 Apr, 2017 @ 4:45pm 
i hate how many mob spawns a lot i didnt do can you please make it so it doesn't do that???????
I hate it when it does that
Deja Vu  [author] 22 Jun, 2016 @ 11:36am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Mickmane 24 May, 2016 @ 4:54am 
Deja Vu, thanks for the quick reply. :)

Yes, I know about the drop frequency, individual, and global at the end of the list, I even mentioned I wouldn't mind one lower than 'Lowest'. :)

I figure if something is set to 1% and global is 'Lowest', the result is something between 0 and 1. I'd like to know what rate exactly, too.

Concerning Merm, I thought I was sure, that's why I noticed, and even swapped the settings to see whether there's a difference. But my memory can get fuzzy. Will keep an eye on it.

Btw, is the marble seed mod the one I linked? Current world I am running around and not finding any marble trees, so wondering whether enabling the seeds will help getting some.
Deja Vu  [author] 24 May, 2016 @ 4:48am 
@Mickmane
Also yes, that is the mod you linked me which this mod supports. However i would instead recommend using "World Resource Regeneration" mod to make everything renewable in the world (world needs to be regenerated freshly while the mod has to be enabled for it to work) since the Marble Seed mod eventually gets your world overrun by marble trees.
Deja Vu  [author] 24 May, 2016 @ 4:41am 
@Mickmane
I do understand how this might be confusing, but there are actually 2 places where you can pick the drop frequencies. One is individual item drop rate, which you already found out and then there is "Global Drop Frecuency". This means you can, set individual item drop rates and later if you want to modify overall item rates, you don't need to go in and change every item again, you can instead increase or decrease the global drop frecuency instead (to disable all drops, you can change the global rate to 0 or disabled and it should stop any items from spawning via pickable items). It's weird that you got merm spawns (i looked over the code, it should be fine) since the math in the code is: PickableItemsGlobalDropFrequency*MermSpawnChance this means if either one is set to 0, it should be 0. Example: 0.3*0.12=0.036, which means there is some drop chance, but if either one is set to zero: 0*0.12=0 the rate should be 0 and no drops.
Are you sure you set merm rate to 0 for sure?
Mickmane 24 May, 2016 @ 3:53am 
Something else. I noticed that Merm seem to pop out of picked stuff even when disabled. On the other hand, I can't remember a Frog turning up. I tried switching the settings for Frogs/Merm between disabled and 1% and it stayed the same. Could you check whether Merm accidentally come from both settings?

Thanks. And Thanks again for the work put into your mods. Great stuff! :)
Mickmane 24 May, 2016 @ 2:06am 
The marble seed mod, is that this one?
http://steamproxy.net/sharedfiles/filedetails/?id=363989569

Great mod btw. After some trying around, I found most stuff on 1% and Lowest Drop chance and Frequency works fine for the occasional surprise. With tweaking things for what's missing when something's missing (like not finding any spider dens or marble). I wouldn't mind an even lower setting than 'Lowest'. (How much do the different settings alter the overall drops, btw?)
Deja Vu  [author] 23 May, 2016 @ 12:02am 
@engiSonic
You can configure the droprate of all items and disable them individually as well.
Yesterday's Minder 22 May, 2016 @ 7:45pm 
I played for not five minutes and i'm already filled to the brim with trinkets. 10/10