Insurgency
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Almaden
   
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Maps (co-op): Checkpoint
Maps (MP): Push
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177.367 MB
17 kwietnia 2015 o 4:40
16 marca 2019 o 6:47
Listy zmian: 9 ( zobacz )

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Almaden

Opis
This is a port map of Almaden from Insurgency : Modern Infrantry Combat

Compatible with Push & Checkpoint Gametype

Compatible with the news workshop systeme

If you want play CooP alone :
click on practice in the menu and start training
open the console and type :
map almaden_b5 checkpoint


You can download my other mod on workshop here :
https://steamproxy.net/id/garybourbier/myworkshopfiles/?appid=222880&p=1
Komentarzy: 17
reyM yeR yeJ 5 lipca 2019 o 9:40 
this is one of my best custom map
°§hªwÑéë· 4 listopada 2018 o 17:05 
map almaden_b5 checkpoint
76561198184568391  [autor] 20 listopada 2017 o 13:46 
Hello , sorry for the time to respond to you
I dont make this version (v1_1) , you can take this version and upload it on the workshop for use on your server .
Have fun
Rushin 18 lipca 2017 o 8:38 
Hello Gary. Thank you for porting this map, almaden is definitely one of my favourite custom coop maps now.

I have a question. The version that you've uploaded here is "b3". But another version exists - "v1_1". It has an overview picture (unlike b3) and a few more objectives. However, it is not on workshop.

Could you please upload almaden_coop_v1_1 to workshop too? We really like to play that version. Thank you in advance!
76561198184568391  [autor] 20 marca 2016 o 9:24 
Update ! now the map is compatible with the news workshop systeme
DINO 10 marca 2016 o 7:23 
how do I play this map alone ? I mean CoOp alone.. I type it into the console and it loads training map :/
Albertv 29 kwietnia 2015 o 5:24 
Any chance you could upload to insmaps.com as i cannot get workshop to work on my server
[FfF]G4RY BoURB!3R  [autor] 27 kwietnia 2015 o 15:57 
@FishHook : Update comming soon

And i think baghdad & almaden have no probleme with 12 players , make a test and send feedback
FishHook 26 kwietnia 2015 o 17:31 
Overall, another well done map, very fleshed-out. A lot of attention to detail and making the map feel open and threatening, yet closed from the tall building all around. Again, would this map be capable at being played with 12man squads with 30+ bot counts or would this break/crash the map? Would love to ask my friend to add it to his servers map rotations.