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Nahlásit problém s překladem









Like if a mod could search the Hex values automatically on game load, and change that setting on the fly. I dont want any dirt for any of the tree assets what so ever."
Terrain Texture Replacer allows you to change ruined texture.
Like if a mod could search the Hex values automatically on game load, and change that setting on the fly. I dont want any dirt for any of the tree assets what so ever.
Well I will play out my plain english garden dreams then very occasionally :D
Thanks for the clarification on that :)
It indeed can be found in m_props but you can also easily locate it inside m_editPrefabInfo too.
And thank you for the tip about re-loading : )
Thanks very much for sharing that nice possibility :)
In Mod Tools one always finds the m_createruining [*] checkbox in the subentry: BuildingInfo+Pro m_props, sadly one has to open every unique type of used property and uncheck it`s marked box.
You don`t have to restart the game, save and load the asset in the editor worked very well.
But it`s a harsh work if you use many different objects.
Sadly i was not able to find the hex entry in my assets. I tried several of my *.crp files and searched for "m_createruining" and "ruin" or "create" I had no results :(
Maybe they changed the naming in hex? Or maybe my assets don`t like me :P
Regards,
Tuck