Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Raising taxes ABOVE medium does decrease population growth, but medium, low, and lowest taxes all give the same +0 growth. Lowering your taxes does not increase the rate at which your population grows, you can see this by changing the taxes and then looking at the population growth chart in your provinces.
Also, growth is NOT where taxes come from in Rome 2. You get direct income from buildings inside of your cities, and then taxes apply ON TOP of that income. Taxes increase the output of your buildings by a certain amount. Population has no effect on taxes. You only want your population surplus in provinces to grow so that you can unlock more buildings, not because you can tax them. Once used to unlock a building, that population surplus disappears. They have no effect on the game.
Slaves is where the money is at.