Counter-Strike 2

Counter-Strike 2

Denna artikel är inte kompatibel med Counter-Strike 2. Var vänlig läs instruktionssidan för anledningar varför artikeln inte passar inom Counter-Strike 2.
Otillräckligt med betyg
Depot (WIP)
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Spelläge: Klassiskt, Deathmatch
Filstorlek
Lades upp
Uppdaterades
2.441 MB
8 apr, 2015 @ 1:14
24 apr, 2015 @ 2:10
4 ändringsnotiser ( visa )

Abonnera för att ladda ner
Depot (WIP)

Beskrivning
My first proper map, It needs to be playtested and detailed. Feedback would be nice.
16 kommentarer
Denied  [skapare] 25 nov, 2017 @ 18:26 
Dead project mate
Razzle Dazzle 25 nov, 2017 @ 16:12 
Will Collab on strat balance and finish/concept art. Message me... Nice map
Denied  [skapare] 29 maj, 2016 @ 3:42 
+Impetulio i agree, its a horrible map and i've learnt from it. I loaded it up recently and i actually contracted ebola.
Denied  [skapare] 23 apr, 2015 @ 23:20 
yeah i've fixed the bugs but haven't uploaded the next version of it yet but yes that's a good suggestion, the connectors being closer to T.
Dirt with a side of twigs 23 apr, 2015 @ 19:18 
and see from there down into the tunnels, one suggestion: make the underground connectors from mid to the sites closer to the t side of mid so that t can get into them first, easily. also that long hallway is so tedious on T side.
Dirt with a side of twigs 23 apr, 2015 @ 16:52 
you can go from the sniper nest, to the roof, up on to the walls of the map. very op
Denied  [skapare] 12 apr, 2015 @ 16:14 
Im remaking the spawns so its not so open and long so you will see the hallways in T gone (im thinking of keeping CT how it is but have it elevated)

I'll probably just move the ladder so the smoke wont fall out of the snipers nest
Jav 12 apr, 2015 @ 10:58 
Also, on the sniper nest on B site, it's very easy to throw a smoke in and have it accidentally fall out through the ladder door. Could it be possible to move the ladder or make the nest deeper?
Jav 12 apr, 2015 @ 8:41 
I know that the hallway that leads to A is supposed to prevent Ts from reaching the site before CTs, but could you add something there, as in another option of entering A, because at the moment that area is very boring, as it is literally just a long hallway with no tactical decisionmaking on either side. Other than that, great map!
Denied  [skapare] 12 apr, 2015 @ 2:47 
thank you for the feedback. I might add a higher box there.