Dyscourse
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Dyscourse Progress Tracker
Jedo 님과 1명의 기여자가 작성
Use this guide TOGETHER with my 100% achievement guide if you have any issues with certain achievements.

I will list each playthrough/rewind in separate categories and I will indicate when a fresh new game is started.
   
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What is this?
This is a small guide to help you track my progress for each playthrough or rewind. If you ever get really stuck and don't know how to get a certain achievement, I strongly suggest using this guide combined with my achievement guide.

http://steamproxy.net/sharedfiles/filedetails/?id=415660909
Playthrough #1
Day 1
- picked up frying pan
- go right and go investigate
- Alright, I'm coming.
- scare crabs away by swinging frying pan (Steve)
- head to camp
- Yeah, I think so.
- Yeah, let's go after it!
- Don't worry, you'll be fine.
- You should hide.
- tell George to throw his pole
- Just do it, George.
- have Jolene flash her camera (before timer runs out)
- attack with frying pan
- look at clipboard at the bottom left of the map
- head back to camp
- Calm Down.
- That's pretty cool!
- If it means survival...
- talked to Jolene
- Eh, we'll get used to it.
- talked to George
- talked to Steve
- A group beats being alone.
- go to sleep

Day 2
- Let's find some fresh water.
- Yup, let's go!
- search for duct tape just above Garret
- How many fingers do you see?
- talked to Garrett
- Just making sure you're ok.
- talked to George
- Yeah, let's go.
- Garrett, get a move on.
- talked to Jolene
- That's saying I get married.
- talked to George
- How so?
- You love each other, George.
- talked to Steve

Day 3
- I'll go to the plane with Steve.
- investigate plane further
- Stay where you are!
- We'll get you out!
- Steve went down with honor.
- Alright, I'm listening...
- We should stay here.
- Just go to sleep.
- Alright, I'm coming.

Day 4
- grab 2 pieces of wood in the vicinity
- reignite the fire
- Go ahead and grab it.
- It'll be fine. Grab it, Jolene.
- tell Jolene to get the cat
- You've been holding out on us!
- Let's return to the group.
- hand out half first
- talk to Teddy
- Here, have some food.
- eat the food yourself
- talk to everyone
- go to bed

Day 5
- investigate top right
- We should keep looking.
- investigate top left
- We should check the coast.
- enter the hold beside the ship
- You go first.
- cross over the walkway
- check rations on the north side
- Are you guys close?
- He must have been smart.

Day 6
- investigate bottom area
- You go first, Teddy.
- cross the walkway (Rita falls, Teddy falls)
- Teddy's glasses broke
- investigate hole at the top of the screen
- don't use frying pan
- turn on valve on the left side of the screen
- push the fireworks on the top of the screen towards the left
(Remember to lower the water before you light the fireworks!)
- search candles on the bottom right
- Hold on a second.
- Yeah, let's light them.
- ...the offshore light?
- We should do this!
- talk to George
- George, help build the raft.
- talk to Garrett
- Garrett, help build the raft.
- talk to Teddy
- ask Teddy to come; ask Garrett to come
- I hope this is a good idea.

Day 7
- talk to everyone (cat included)
- push off raft
- Just tell him what's up, Garrett.
- This isn't adding up, Garrett.

Day 8
- You eat it, Teddy.

Day 9
- help Teddy
- help Teddy up

(George, Rita, Teddy saved)
(Broken Glasses, Raining Cats)


Day Rewind #1 (Day 8)
-DAY REWIND-
Day 8
- fed Garrett
- used Teddy as bait/distraction

(Garret saved)
Day Rewind #2 (Day 3)
-DAY REWIND-
Day 3
- I'll go to the plane with Steve.
- investigate plane further
- Try to jump out! (Steve will encounter a close call)
- Alright, I'm listening...
- We should stay here.
- Just go to sleep.
- Alright, I'm coming.

Day 4
- reignite fire
- Wait for it to come to us.
- We'll just wait for it.
- What will you do with it?
- Let's return to the group.
- talk to Steve
- Do you like anyone, Steve?
- Here, have some food.
- talk to Jolene
- Yeah, you take it.
- go to bed

Day 5
- I can go instead of Jolene.
- Yeah, I'm sure.
- investigate top right
- We should go this way.
(entered military base)
- investigate lock
(Steve uses a stapler)
- investigate purple truck on the top right
- investigate the middle for an entrance
- enter bunker
- turn on the generator
- investigate cans, generator, computer (beside generator)
- investigate bucket; investigate destroyed radio above bucket
- investigate and grab food

Day 6
- talk to Steve
- It matters to the rest of us!
- exit bunker
(Teddy and Garrett died from poisonous gas)
- ...the far side of the island?
- We should do this!
- talk to Steve; Me too, Steve.
- talk to Jolene; That's so sweet.
- talk to George

Day 7
- reject plan
- go forage
- warn Steve
- There was an accident.
(Steve died)
- remain quiet
- talk to George
- talk to Jolene; You're probably right.
- go to sleep

Day 8
- talk to George; talk to Jolene
- investigate around the huts (lots of useful stuff)
- investigate the middle; regroup
- vote for George

Day 62
- talk to George; You're right. I'm sorry.
- talk to Jolene; Don't you want his job?
- signal the helicopter
- Rescue was our goal all along.

(Jolene saved)
(Military Issue Border Vehicle)
Day Rewind #3 (Day 7)
-DAY REWIND-
Day 7
- threaten Jolene
- stop Steve
- go with Steve and Jolene
- attack Jolene
- check Jolene
(Jolene died)
- I didn't think I swung that hard...
- talk to everyone
- go to sleep

Day 8
- regroup
- vote for Steve

Day 62
- talk to George; We all have challenges.
- talk to Steve; It's not looking good, Steve.
- signal the helicopter
- Rescue was our goal all along.

(Steve saved)
(Murder She Wrote)
Day Rewind #4 (Day 6)
-DAY REWIND-
Day 6
(Teddy and Garrett died from poisonous gas)
- ...the mountain?
- We should do this!
- talk to Steve; I think we'll need you.
- talk to George; Yeah, come with me.
- talk to Steve; That's a bit dark.
- talk to George; Rest sounds really good.
- talk to Jolene; That's what you miss most?

Day 7
(brought George and Steve up the mountain)
- Keep pushing forward x2
- talk to Cat; That's what I was thinking too.
- talk to George; This one looks that bad?
- go to sleep
- talk to George; I had no choice.
- It's fine, you take the bag.
- talk to Steve; I was just trying to help!
- George and Steve.

Day 8
(Rita lost a hand due to frostbite)
- turn on generator
- Steve, try to get it working.
- investigate the eggs on the right side of the map
- I can go grab them.
- Yeah, you shouldn't risk it.
- Steve, you can eat.
- talk to Cat; We're hopeless...
- talk to George; Let's hope it's enough.
- talk to Steve; You're not, I guess...
- go to sleep

Day 9
(George died from hunger)
- let Steve decide
(it started raining)
(lightning stuck the tower, Steve says he's been lucky)

(The Cold Shoulder, Maybe Lightning Does Strike Twice)
Day Rewind #5 (Day 6)
Day 6
- ...the mountain?
- We should do this!
- talk to Jolene; Yeah, come with me.
- talk to Steve; I think we'll need you.
- go to sleep

Day 7
- Keep pushing forward x2
- go to sleep
- talk to Steve; I was just trying to help!
- talk to Jolene
- Jolene and I.
- Steve and I.

Day 8
(Jolene died)
- Cannibalize Jolene

- turn on generator
- Steve, try to get it working.
- investigate the eggs on the right side of the map
- I'll go grab some.
- cook the eggs; eat
- go to sleep

Day 9
- attempt to fix the tower yourself
- Yeah, let me try.
- placed (to to bottom) highest to lowest amps
- check generator
- grab scrap metal to the right of the rope
- place scrap metal where the generator is
- grab some leaves by the cliff (southeast of Steve)
- use on generator
- I'll do it.

(To Serve Man)
Day Rewind #6 (Day 5)
-DAY REWIND-
Day 5
(if you fed 2 others)
- I can go instead of Steve.
- Yeah, I'm sure.
- explore the coast (top left)
- enter the shipwreck
- try to cross; You go first.
- grab rations
(Jolene tells you a secret)
- That's so kind of you!

Day 6
- You go first, Jolene.
- keep interacting with the box of party goods
- flood the room; push the fireworks crate left
- light the fireworks with the candles
(Jolene died; I exited to main menu and got 1999)

Day Rewind #7 (Day 5)
-DAY REWIND-
Day 5
(if you fed 2 others)
- I can go instead of Steve.
- Yeah, I'm sure.
- explore the coast (top left)
- enter the shipwreck
- try to cross; You go first.
- grab rations
(Jolene tells you a secret)
- That's so kind of you!

Day 6
- I'll go first.
- I'll go back to camp for help!
- I'll hurry. Just hold on.
- leave Jolene for dead
(main menu: Rusty Cage and Run)
(continue)
(Jolene died)
(2 others died from poison: Teddy, Garrett)
- ...the mountain?
- We should do this!
- go to sleep

Day 7
- Keep pushing forward
- leave Steve behind
- go to sleep

Day 8
- turn on generator
- grab eggs yourself
- cook eggs
- go to sleep

Day 9
- tell George to keep trying
(Goerge dies from lightning strike)

(Last Woman Standing)
Day Rewind #8 (Day 5)
-DAY REWIND-
Day 5
- I can go instead of Steve.
- Yeah, I'm sure.
- explore the military base (top right)
- go to the left side of the fence and climb the tree
- enter the bunker
- turn on the generator
- inspect SLAM but don't grab it yet
- talk to Jolene
(she tells you a secret)

- That's so kind of you!

Day 6
- exit bunker
(Jolene stepped on a landmine)
- Don't move.
- re-enter the bunker
- read the instruction poster for landmines
- talk to Jolene; What's the mine look like?
- Press the orange button.
- Yeah, press the orange one.
- push the speaker onto the mines
- head back to the cave
- ...the mountain?
- We should do this!
- talk to Jolene; Yeah, come with me.
- talk to Steve; I think we'll need you.
- go to sleep

Day 7
- keep pushing forward
- leave Steve behind
- go to sleep

Day 8
- turn on generator
- grab some eggs yourself
- cook and eat eggs
- go to sleep
(main menu: Secret Acquirer)

Day 9
- attempt to fix the tower yourself
- to fix the box, place the amps in this order (250, 450, 80, 175)

(Secret Acquirer)
Day Rewind #9 (Day 5)
-DAY REWIND-
Day 5
- I can go instead of Jolene.
- Yeah, I'm sure.
- investigate and go to military base/bunker
- get Steve to staple the gate
- enter bunker; turn on generator
- investigate can of SLAM but don't pick it up yet
- talk to Steve; Won't you miss work?
- tell Steve more
- talk about real father
- That's how I saw it.
- I don't want to get attached.

- pick up can of SLAM

Day 6
- ...the offshore light?
- We should do this!
- have Jolene & George help with the Raft
- have Steve find supplies
(he will find clothing and staple them for a sail)
- ask Jolene & George to get on the raft

Day 7
(main menu: Stapled Inseam)
(end of rewind)
Playthrough #2 (New Game #2)
Day 1
- grab frying pan; investigate east
- scare crabs by swinging frying pan (help Teddy)
- head back to camp
- Yeah, I think so.
- Yeah, let's go after it!; Don't worry, you'll be fine.
- You should hide.
- throw Goerge's fishing pole; stun with camera flash
- attack with frying pan
- pick up clipboard (evidence); pick up pretzels
- head back to camp
- Calm down.
- Gross!; Garrett's right, we shouldn't.
- grab torch; head to tent
- go to sleep

Day 2
- Let's find some fresh water.
- follow animal tracks to the left
- let Garrett gather water
- You're covered in leeches!
(he knocks himself out; this sets up an achievement for day 3)

- inspect duct tape (dysast air evidence)
- Yikes, are you ok?
- head back to camp; Garrett, get a move on.
- grab a torch; go to sleep

Day 3
- I'll build a signal with Teddy.
(You'll have the option to leave Garrett.. for an achievement)
- He'll be fine.

- check envelope beside backpack (marriage achievement setup)
- check disk (dictator setup)
- gather driftwood; talk to Teddy; That sounds like you.
- finish the SOS
- I don't know if now's the time.
- grab torch; go to sleep
- find better shelter; go back for pretzels
(Jaguar appears; hold George back; fight it yourself)

Day 6
(the route choice happens here instead of day 5 and teddy says we've been here for 5 days rather than 6)
(Jolene died; Jaguar appeared again)
(main menu: I need an Adult; Nice Kitty)
(continue)
- have Garrett use his GameBrick
- flee the cave
- go to sleep
- ...the far side of the island? (inland)
- We should do this!
- go to sleep

Day 7
- reject plan; go forage
- attack George; I'm glad he's dead.
- go to sleep

Day 8
- regroup
- vote for Disky

Day 62
- talk to everyone (lol Teddy)
- overthrow Disky

(Disctator achievement unlocked)
Day Rewind #10 (Day 2)
-DAY REWIND-
Day 2
- Let's explore the crash site.
- investigate plane further
- tell Steve to stay (he gets saved)
- go to sleep

Day 3
- I'll help Garrett get water.
- follow the tracks to the left
(it's raining)
- Garrett, you go.
- Garrett, throw your GameBrick.
- Throw it anyway, Garrett.
- inspect duct tape
- head back
- I hope so too.
- Alright, I'm listening.
- We should stay here.
- George, switch with him.
- grab torch; save supplies

Day 4
- reignite fire
- tell Jolene to grab it x2
- tell Jolene to get the cat
- follow her outside
- STOP!
- give food to Teddy and Garrett
- Whatever you say. (Garrett)
- go to bed

Day 5
- I can go instead of Teddy.
(Jolene died; cat appears)
- enter military base; gate is locked
- go to the left side of the fence
- climb over fence
- enter bunker; turn on generator
- examine can of SLAM (don't take it yet)
- talk to Garrett; What kind of trouble?
- Why were you on the flight? We're getting off track.
(main menu: Electric snake)
- Why would you do that?
- take food
- go to sleep

Day 6
- leave bunker
(Garrett stepped on a landmine)
- Don't move.
(cat follows; say nothing)
- called out to the cat with his new/fake name
(cat didn't respond; Garrett is dead)

- go to the far side of the island
- We should do this!
- go to sleep

Day 7
(Rita says she's hungry)
- look around for mushrooms
- eat mushrooms
(hallucinate)


Day 8
(main menu: Everyone Else Was Doing It; Kitties n' Bits)
- regroup
- vote for Teddy

Day 62
- talk to everyone
- signal the helicopter
- Rescue was our goal all along.

(Shady Business Practices)

Day Rewind #11 (Day 5)
-DAY REWIND-
Day 5
- I can go instead of Garrett; Yeah I'm sure.
- explore military base
- enter from the side; enter bunker
- turn on generator; inspect SLAM
- talk to Teddy before taking food
- he will try to convince you to leave the group (achievement)
- I'm listening.
- Yeah, let's leave them.
- take food

Day 6
leave bunker
- Teddy will approach landmines and the metal detector goes off (achievement)
- push the speakers onto the landmines
- head back to cave
- ...the mountain?
- We should do this!
- take Garrett and Teddy up the mountain

(main menu: Loyalty Test, That's Not A Tin Can)

Day Rewind #12 (Day 2)
-DAY REWIND-
Day 2
- explore the crash site
- investigate the plane further
- Stay where you are!
(you got flares)
- grab torch; go to sleep

Day 3
- build a signal with Teddy
- open envelope on the beach
(discover divorce papers)
- finish SOS
- Let me do this, Teddy.
- grab torch
- We should stay here.
- Just go to sleep.
- grab torch
- save supplies instead

Day 4
- reignite fire
(cat appears)
- Wait for it to come to us.
- We'll just wait for it.
- STOP!
- take one for yourself, give the other to George
- go to bed

Day 5
- explore the military base
- it's locked so climb the fence from the left side
- enter bunker; turn on generator
- inspect can of SLAM; talk to George
- Now you can work to fix it.
- pick up can of SLAM
- leave bunker
- discover landmine; enter bunker
- read poster with instructions
- disable landmine (orange button)
- push speaker onto landmines to bust fence
- head back; go to sleep

Day 6
- drag Jolene out
- go back in to save another person
- go back in again to save the last person
- ...the mountain?; We should do this!
- take George & Jolene
- go to sleep

Day 7
(hike up)
- try to go to sleep
- decide to build a fire using the flares
- grab wood to use as kindling
- go to sleep

Day 8
(climb up)
- turn on generator
- try to grab eggs
- try to grab more eggs
(Rita falls but survives)

Day 9
(just some dialogue)
(George died from an explosion)

Day 10
- saved by helicopter

(I've Fallen and I can't get up)



Newman's Playthrough (Till Death Do Us Part)

DAY 1:


- Scare crabs (Teddy)
- Go with George & Jolene to hunt the boar
- Don't worry, you'll be fine
- You should hide
- Tell George to throw his pole, flash camera, attack with pan
- Head back
- What happened here?!
- Gross!
- Do what you want, I'm out...
- Talk to Jolene (Eh, we'll get used to it)
- Talk to George
- Talk to Garrett (We're not going to die)
- Go to bed


DAY 2:

- Let's find some fresh water
- Yeah, let's follow them
- Garrett, gather some water
- You're covered in leeches!
- Yikes! Are you okay!?
- Yeah, let's go
- Garrett, let's get a move on
- Talk to Jolene (Yeah... maybe)
- Talk to George (How so?) (You love each other, George)


Day 3:

- I'll build a signal with Teddy
- He'll be fine
- Pick up divorce papers
- Let's open it
- Pick up Disky (???)
- That sounds like you
- Finish SOS
- I don't know if now's the time!
- We should stay here
- George, switch with him
- Alright, I'm coming


Day 4:

- Wait for it to come to us
- We'll just wait for it
- Take half for yourself
- Give other half to George
- Talk to everyone in the cave (Sorry, ___)
- Go to bed


Day 5:

- Go left (coast)
- You go first
- Inspect scratches on floor
- Pick up rations
- You go first, George
- Do the "puzzle"
- Talk to Jolene (You're perfect together!)
- Talk to George (It's rather calming)


DAY 6:

- Drag Jolene out of cave
- Go back in (save Garrett)
- Stay outside
- ...the far side of the island?
- We should do this!
- Talk to Jolene (That's so sweet)
- Go to sleep


DAY 7:

- Join Jolene
- Go Forage
- Do nothing
- There was an accident
- Talk to Jolene (We've already screwed up a lot)
- Talk to George & the cat I suppose
- Go to bed


DAY 8:

- Regroup
- Vote for George


DAY 62:

- Talk to George (You're right. I'm sorry)
- Talk to Jolene (He does a good job)
- Signal the helicopter
- Rescue was our goal all along
Day Rewind #13 (Day 2)
This is for the last 2 achievements.

Objectives:

Keep Garrett alive.
Keep George and Jolene alive at least until the poem is read.

-DAY REWIND-

Day 2
- grab Disky
- build SOS
- go to sleep

Day 3
- investigate crash site
- Steve struck by lightning (get flares)
- We should stay here.
- Just go to sleep.
- save supplies
(Steve and Teddy dead)

Day 4
- reignite the fire
- don't grab the cat
- STOP!
- Rita and George eat
- go to sleep

Day 5
- go to military base
- enter base from the left fence (climb)
- enter bunker; turn on generator
- inspect SLAM; talk to George before taking it
(IMPORTANT: Pick 'Let's hear it.' to hear his poem.)
- leave bunker and do the minefield puzzle
- head back
- go to sleep

Day 6
- head to the mountain
- bring George and Garrett
- go to sleep

Day 7
(hike up)
- try to sleep
- create a fire with a flare
- go to sleep

Day 8
- turn on generator
- George, try to get it working.
- grab ONLY 2 eggs
(Garrett will say he can go without food. Suspicious!)
- go to sleep

Day 9
- discover chocolate wrapper
- get angry at Garrett; push him over the cliff
- tell George to keep trying

Day 10
- get saved by the helicopter

(Baby Ruthless & Friends, Rita, countrymen, Lend Me Your Ears achievement unlocked)

(All achievements unlocked now)
댓글 18
katlyn71449 2024년 1월 9일 오후 9시 17분 
Venceremos is right. You can do Baby Ruthless during Rewind #12 by rewinding to Day #6. Alternatively, I believe it would work during Run # 13 if you chose to feed Rita and George, as she won't be tired and need to stay an extra night, and will be able to save the flares as a result!

Additionally, I agree with Inarizushi that you need to examine the plane wreckage during Rewind #10 after you leave the cave, but before you enter the bunker on day #5. The Shady Business Practices achievement will not work otherwise! Thanks for the help, everyone!
katlyn71449 2024년 1월 1일 오후 4시 27분 
I'm not getting the Baby Ruthless achievement from Rewind #13. On Day 5, Rita keeps suggesting staying overnight in the bunker, which makes it so they return once everyone has saved themselves from the cave. By this point, you can't go back to retrieve the flares so the achievement is impossible during the run.
Pigeon Pecking Keyboard 2020년 4월 5일 오전 10시 22분 
For Day Rewind #6 (Day 5), to get 1999, you have to keep interacting with the box with party hats, until you and your partner wears a hat each.
Great guide, still usable in 2020! Thanks for the hard work, i appreciate it very much!
I wish I could opt out of achievements one day.
MRetro 2018년 9월 29일 오전 8시 48분 
There's an instruction missing in Day Rewind #10 (Day 2) in order to get Shady Business Practice. When leaving the cave with Garret and the cat, before you go to the military base you first need to inspect the plane wreckage in the south of the screen.
RobOda 2016년 10월 6일 오전 6시 05분 
Newman's playthrough rewind 13, you can't use flares with George and Garrett...
xXWilDXx 2016년 9월 2일 오전 5시 55분 
This is the best achievments guide this game can get. Thanks for the info I'm going through all the day rewinds now to get all achievments !! And also to see stuff I wouldn't have gotten to see otherwise.
BrutolMotent 2016년 2월 27일 오후 8시 57분 
It's-a-me, Mariko is right. On Day Rewind #10 - Day 5 make sure to inspect the plane wreckage before going to the Bunker!!
Jedo  [작성자] 2016년 1월 31일 오전 4시 32분 
glad to help
TreeTrunk 2016년 1월 31일 오전 4시 23분 
Great guides :LIS_star:
%1s 2016년 1월 24일 오후 4시 05분 
This one deserves a thumbs up. So much work involved :)