Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









Unity has changed quite a bit, and compiled shaders appear to work differently now. This means you will have to use an older version of Unity if you want to compile shaders. The latest I found works was 4.7.2.
What's even more fun is this version of Unity requires that you activate your Unity before using it, and it would seem that the activation service has also changed, and therefore cannot connect. I was able to get around this by disconnecting my internet and then trying to start Unity. After which it allowed me to do an offline activation, which, thankfully, still works.
However, if you are from an even more distant future and that doesn't work, I came across this thread that talks about CgBatch that may also work with Unity versions 4.5 and below, without activation. https://forum.unity.com/threads/runtime-shader-compilation.87085/