Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
You get a neurowhip, but are unable to equip it. Not that it would matter, since the only real-world combat is with Molly Millions, who is EXCEEDINGLY combat proficient (in the books) .. I don't know about in-game, but in the books her reflexes are wired to the gills and she has extendable razor claws. .... And really, there's no reason to fight her (not that you'd stand a chance) but all you're trying to do is flee and escape.
Interesting attempt, but falls pretty flat sadly. ....... Also, I'd have prefered to see no metahumans. Just straight up William Gibson cyberpunk.
Maybe this is more enjoyable if you've read Neuromancer, but for someone who hasn't, I can't recommend it.