Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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IMP Short Campaign
   
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Mots-clés : mod, Campaign
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21.374 MB
1 mars 2015 à 20h09
18 avr. 2018 à 18h35
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IMP Short Campaign

Description
This Mod reduces the duration of the campaign by changing the victory conditions.
Most of these requisites were reduce by half.


04/18/2018 Updated

- Fixed some factions that were achieving victory too easily.
- Facilitated secondary objectives, so that it can be completed before the end of the campaign.

CHANGES
(For main campaign, Augustus Campaign, and Hannibal at the Gates)

MILITAR VICTORY

- Minimum number of settlements conquered and/or sacked reduced by half

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

ECONOMIC VICTORY

- Reduced from 6 to 3 the number of provinces (from the objective list) that the player needs to win

- Minimum number of settlementes conquered and/or sacked, trade agreements, Income per turn, total reserves and minimum number of completed technologies were reduced by half.

CULTURAL VICTORY

- Reduced from 6 to 3 the number of provinces (from the objective list) that the player needs to win

- Minimum number of provinces converted to the player's culture and minimum number of completed technologies were reduced by half.

For Caesar in gaul

- Minimum number of settlements conquered and/or sacked reduced from 28 to 20

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

For Wrath of Sparta

- Minimum number of settlements conquered and/or sacked reduced by 55% (ex: 55 to 25)

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

What was NOT changed

- Buildings necessary to win the campaign

- Minimum number of soldiers and ships recruited

- The need to get all game resources (for economic victory).

COMPATIBILITY

- This mod is compatible with all factions, all campaigns and all DLCs of the current version of the game (release on 20/03/18)

- This Mod is NOT compatible with older Saves. You must start a new campaign for the changes to take effect.

- This Mod is NOT compatible with any other Mod that change the file "startpos.esf". Which means that all the mods that change the number of turns, the initial position of the factions, buildings, soldiers, etc ... are NOT compatible with it.


I created two other versions of this Mod for players who want a campaign with more turns per year. (links below):
OBS: The changes in 2tpy and 4tpy affects only the main campaign.

2 Turn per year
http://steamproxy.net/sharedfiles/filedetails/?id=401420235

4 Turn per year
http://steamproxy.net/sharedfiles/filedetails/?id=401422934

This Mod was created by me, but was based in ideas from other Mods like Mezzanine's Short Campaign Mod (link below)

http://steamproxy.net/sharedfiles/filedetails/?id=319753553

IMPORTANT

This is the version of my Mod for Short Campaigns that uses 4 turns per year. This Mod is NOT compatible with any others that do the same thing. BUT you can use some functions from other mods using the Mod Manager program (link below). For this to work it is necessary that my Mod loaded above the other as shown in the screenshot.

http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-25-04-14
37 commentaires
Y.Guima 31 oct. 2020 à 19h37 
Update PLS :diplomacy::proposal:
Y.Guima 11 févr. 2020 à 9h51 
DEI compatibility please !!! :diplomacy::War::mortis:
Y.Guima 11 févr. 2020 à 9h51 
DEI compatibility please !!! :diplomacy::War::mortis:
markonex 20 aout 2018 à 2h53 
In GC works pefectly with Kush
ImpMontezuma  [créateur] 10 aout 2018 à 18h33 
I don't recommend using the outdated mod as it will overwrite the campaign start data with the old version.
Bunchan 10 aout 2018 à 9h49 
Thank you very much!! by the way the mod is working good in the main campaign
ImpMontezuma  [créateur] 10 aout 2018 à 9h16 
I'll update it... soon.
Bunchan 10 aout 2018 à 1h14 
I am so sad that this mod doesn't work in the newest update >:
ImpMontezuma  [créateur] 19 juil. 2018 à 9h03 
I didn't know about this new path (NICE!) But no ... probably I'll have to redo this mod from scratch (again) to make it compatible :(
Y.Guima 18 juil. 2018 à 8h36 
Is the mod updated for the next Patch to come? :diplomacy::proposal: