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In practice, this means you can just take on just about any 125hp class (including Scout and Engi, who should usually have an advantage in equal health combat), Medics if you get the first hit, Demomen and Pyros if you're at a decent distance and even Soldiers if you have the upper ground - without even having to disguise, cloak, backstab, or do any of the things that make Spy a SPY.
Enforcer needs either a huge clip size reduction or be incredibly inaccurate in order to not be an upgrade. It matches the DPS of the stock, but it hits important breakpoints much faster.
Those seem to be very interesting topics, definitely more so for your usual TF2 player than the custom mods.
Keep up the good work.