Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

401 人が評価
Sebidee's All Factions Auxilia
2
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, Units
ファイルサイズ
投稿日
更新日
1.265 MB
2015年2月1日 18時01分
2024年9月25日 13時15分
12 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Sebidee's All Factions Auxilia

解説


- Updated 25.09.2024
- Save Game Compatible.

Hello everyone! This mod has been updated!

Please also check out my new mods for Warhammer 3.



If you would like a mod that adds tons of new units to the auxiliary system them please subscribe to Job 4 a Cowboy's mod :) Job 4 a Cowboys Expanded Auxiliaries


This simple mod adds the auxiliary system to all other factions. It's been done before but this one is a little different.

How is this mod different?

NEW AUXILIARY BUILDING CHAIN
- This mod adds a new building chain from which the auxiliaries are recruited. It comes with it's own icon and technological requirement. By adding a new chain rather than putting the auxiliaries in an existing building you stop that building from becoming overpowered as well as giving you more choice in your province layouts.

BARBARIAN HANDICAP
- It is more difficult to use the auxiliary system while playing as the barbarians. Barbarians may only build the auxilia chain in province capitals. I think barbarians would need the extra organisation of a large city and auxiliaries would only be willing to fight for them if they were dominant in the province. The new building is part of the military buff chain.

FACTIONS DO NOT GET THEIR OWN AUXILIARIES
- Simple, factions are not able to recruit auxilliaries if they already have that unit in their own roster. So, Athens can't recruit Auxiliary Hoplites and the Arverni can't recruit Auxiliary Celtic Warriors. This stops duplicate units turning up in your recruitment menu and also means that you will still be required to build your regular military buildings too.

This will be included in the final overhaul. Thank you and I hope you enjoy the mod :)

Sebidee
210 件のコメント
6ta8doducdat2008 11月13日 3時39分 
why you didn't add cretan archer tho?
延平门太郎 5月21日 3時51分 
AI seems not intend to build this
YoshimochiSCHR 4月15日 10時05分 
Numidia doesn't seem to get an auxiliary building at all, or am I missing something?
beach_basketcase 4月5日 23時31分 
Hey, wanted to check if this is save game compatible?
Sebidee  [作成者] 2024年10月10日 14時20分 
That's ok, good work :)
Alex250 2024年10月10日 13時14分 
Hi, I upload your mod compatible with Para Bellum. I meant you of course and link this mod to give your well deserved credits.

I hope this not make angry, if you dont like I will delete my mod of course.

Thanks.
Alex250 2024年10月9日 1時16分 
I found the problem, is in: units_to_groupings_military_permissions_tables. But removing it makes the mod useless(dont work), deleting socii hastati solves the issue.
Alex250 2024年10月9日 0時27分 
@Sebidee the issue with the Socii Hastati garrisoning every city in the map is with the mod Para Bellum, in vanilla doesnt happen. So now I will try again fix it.
Alex250 2024年10月9日 0時22分 
Maybe but is unnecessary because DeI have an AOR system for all factions
MHEMED 2024年10月9日 0時05分 
Hey i want to ask if this is DEI compatible? thanks Sebidee