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It's been a while, but I'm pretty sure it only requires BNW. Does the Cradles of Civilization Pack version (linked at the top of the description) also not work for you? I'm wondering if something changed with an update or patch since I last uploaded the mod.
Thanks! I'm glad to hear people are still enjoying my mods after all these years and relieved that they are all still working well!
Checking the files, the code to build Trading Posts looks correct. Are you using any other mods that alter Trading Posts or Workers in some way? My first guess would be that another mod in your list removes or alters the base Trading Post from the game and then updates all UNIT workers with a new or altered one, and it doesn't catch the mod's Fisher for the update because it's a different UNIT entry.
@PlumHoodlum
One of your other mods likely alters the civ Selection menu user interface which is potentially causing a conflict with Caral's unique which replaces two units instead of one. There's no way to really fix that conflict on your end. Unfortunately, I no longer have my original Civ V mods folders to update my mods to address the conflict.