Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









I do however have a suggestion/request.
Currently my base has Solar Panels and batteries, the idea is the solar panels are the primary source of power during the day and the batteries are the source for the night cycles. My small ships (e.g miner, exploration, scout) are all battery powered and currently when my ships are parked (via connector) i want them to recharge their batteries when not being used. However this scipt doesn't see the two as seperate entities and so, i find that the batteries (on ships) are being depleted. And therefore are out of power when i need them.
Is there a way the script could be updated to exclude batteries that are on different ships? maybe by giving them a tag in the name which could identify which batteries are supposed to be controlled by the script? Or maybe add a tag search for batteries that i want the script to control?