Space Engineers

Space Engineers

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Midspace's exploration ship scan [EOL]
   
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Type: Mod
Mod category: Script
File Size
Posted
Updated
180.255 KB
28 Dec, 2014 @ 10:22pm
24 May, 2018 @ 4:05am
26 Change Notes ( view )

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Midspace's exploration ship scan [EOL]

Description
End Of Life - not receiving any more updates.

The "Random Encounters" mode features ship that can be quite hard to find.

The scan will use the largest working antenna on your ship or station, and look for any derelicts within range of your Radio Antenna.
That is, ships and stations that are unpowered AND unowned.
Unpowered means no active reactors. Solar panels are not considered as they cannot be turned off.

Powered ships will be ignored.
Any ships with cubes that are owned will be ignored.

Requirements
  • Pilot a ship or station with an active Radio Antenna with Broadcast On.
  • You cannot be a passenger.
  • The Radio Antenna must be under your control. Either you own it, or it is shared by your faction.
  • The maximum scan range is restricted by the range of your Radio Antenna. If you wish to scan further you must either increase the range of your Radio Antenna, or get a bigger Radio Antenna.

Usage
In game, press Enter to open the Chat command.
And type "/scan", and press Enter.
Or type "/scan 5000", and press Enter, to specify a minimum scan radius. Anything closer than the specified value will not be displayed.

Commands
/scan <Min Range>
Opens a new dialog with all results displayed.
Results will be ordered by ascending distance.
Min Range is optional.
/scan2 <Min Range>
The old method of scanning.
Results will be displayed in the chat box on your HUD, and ordered by descending distance.
Min Range is optional.
/track #<number>
Sets the objective at the top of the HUD, to track the specified exploration derelict.
When you scan for derelicts, a number on the left hand side will be provided. Simply use that number to track it.
ie., "/track #2"
If a derelict is moving, tracking an object will lead you to the last known position that you scanned at. You will need to rescan and track it again to find it's new position.
Tracking will automatically canel when you exit the cockpit.
/ignore
Ignores the specified mass type. Names can be abbreviated to the first few characters.
usage: /ignore <Unknown|Junk|Tiny|Small|Large|Huge|Enormous|Ridiculous> <On|Off>
ie. /ignore unkno on
/scan3 <Min Range>
Scan results will be added to player GPS coordinates. Results are cumulative, so old out of range results will not be removed. New derelicts will be added to existing GPS coordinates. GPS coordinates can be removed manually from your list however.
Min Range is optional.
/scanclear
Clears all GPS scan results.

Programmable Block
Scan commands can be initiated via a Programmable Block.
Simply add the following code into the Main function:
public void Main(string argument, UpdateType updateSource)
{
Me.CustomData = argument;
}
Chat Commands can then be passed through to the Scan Mod using the Programmable Block argument.
Simply use the prefix "CHAT:" or "CHAT;"
Any of these examples:
"CHAT: /scan"
"Chat; /scan2 500"
"CHAT;/scan3"
"chat: /scanclear"


Results
Results will be displayed in order of range, along with an estimated mass and heading.

#3: Rn:300.37m, El:61.97°, Az:-156.77° : Stationary Large
#2: Rn:226.97m, El:78.01°, Az:96.01° : Stationary Large
#1: Rn:208.41m, El:-87.14°, Az:-77.19° : Drifting Junk
Scan range: 50000m : 3 derelict masses detected.

Range (rn) range is displayed in meters, distance to you the player (not the antenna).
Elevation (el) is displayed in degrees. -pitch down, or +pitch up.
Azimuth (az) is displayed in degrees. -yaw left, +yaw right.

Understanding Ship navigation
Azimuth and elevation are angles used to define the apparent position of an object in space, relative to a specific observation point. Usually the observer, in this case the player (and the player's crosshair).

The azimuth (az) angle is the compass bearing, relative to true north. In this case, the current direction that the player is facing. As seen from above the observer, compass bearings are measured clockwise in positive degrees from north. Azimuth angles can thus range from 0 degrees (north) through +90 (east), +/-180 (south), -90 (west).
In aeronautics to turn a craft in this direction is commonly called Yaw. Ie., to Yaw your craft left and right.

The elevation (el) angle, also called the attitude, of an observed object is determined by first finding the compass bearing on the horizon relative to true north, and then measuring the angle between that point and the object, from the reference frame of the observer. Elevation angles for objects above the horizon range from 0 (on the horizon) up to 90 degrees (at the zenith). The range of the elevation coordinate is extended downward from the horizon to -90 degrees (the nadir).
In aeronautics to turn a craft in this direction is commonly called Pitch. Ie., to Pitch your craft up and down.

Mod Compatibility
The "/track" command is not compatible with the GPS and Waypoints mod.
You will need to turn off the GPS information by using the "/wp position" command twice.

Known Issues
The common issue is, the Visual range set for the game.
Ships and stations are only dynamically generated when they are inside of the visual range which is at a default of 20Km.
This significantly reduces the chances of spotting one visually or having the /scan detect it.
If you computer can handle it, then I suggest increasing the Visual range, otherwise even if you increase your antenna range to 50Km, you will not detect any dynamically created ships within the 20km Visual range.

Adding mods to your game
1) Go to Steam Workshop, select mods (right part of screen), subscribe to mods you want
2) Start Space Engineers
3) Select New Game or Load game
4) Go to Edit Settings
5) Click "Mods" button
6) Double-click mods you want to have active for current world
7) Start the game!

Taken from the offical guide on how to add mods to your game.
Popular Discussions View All (9)
18
2 Apr, 2015 @ 3:35pm
Completed: Tracking derelicts
Screaming Angels
14
22 Dec, 2017 @ 6:33am
PINNED: Issues and bugs
Screaming Angels
8
4 Mar, 2015 @ 3:30am
Completed: Improving the Mass classification system
Screaming Angels
451 Comments
Shaddaz - [EN] 16 Feb @ 12:08pm 
No longer working tried today :( was a fab mod so simple to use
flimp 12 Jan, 2020 @ 1:00pm 
anyone know of a good replacement for ds?
diex40 31 Dec, 2019 @ 12:51pm 
so i can no longer get this mod to work its critical erroring on start up
I Aim To Misbehave 21 Dec, 2019 @ 2:59am 
This was the first mod I ever downloaded for SE. Thanks for the memories!
AChunkyBobCat 7 Nov, 2019 @ 5:05pm 
Fantastic mod!! I highly recommend downloading this, it massively adds to the immersion of being in SPACE!!!!!!!!
Ace 9 Jul, 2019 @ 4:16pm 
Does not work, at least in dedicated servers.
Krzd-A4 16 May, 2019 @ 9:58am 
Would it be possible to also detect neutral antennas to be able to use it together with the EEMod, to make finding stations easier?
Damadark 19 Apr, 2019 @ 3:53pm 
I still find the scanner tends to detect your own vessel as a derelict for some time now. Any chance this part will still be repaired?
MarcMyWerdz 26 Mar, 2019 @ 8:40am 
This still works find on our DS as of yesterday