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[JDS] Exiled Dawn
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Mod, 1.6
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5.998 MB
3 JUL a las 5:35 p. m.
8 NOV a las 11:43 a. m.
11 notas sobre cambios ( ver )
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[JDS] Exiled Dawn

Descripción
As people dont know how a "Credits" section work
or where to find it i am now posting this here.
I HAVE PERMISSION from JangoDSoul.


This adds the "Exiled Dawn" faction and their technologies.

An Industrial refugee society Exiled from another planet, organized along feudal lines.They have lived for thousands of years in exile from the empire, they have a code of warrior ethics and enforced cultural. However they got invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will rebuild on a new planet.


-Added Faction called Exiled Dawn
-Added FabricationWorkbench to craft armor and weapons
-Added 7 Melee weapons
-Added 6 Ranged weapons
-Added 7 Headgears
-Added 12 armors


Q: Odyssey Vacuum Sealed armors?
A: Yes The Headguard, Defender, Knight, Royal and King headgears is vacuum sealed.
And so is the Scholar, Knigh, Knight captain and King armor.

Q: CE?
A: Yes, if broken let me know. (running in house CE patch)


- Inspired by kimplate's art called " knight on duty [www.deviantart.com]"
- JangoDsoul: Original creator, Art and coder
- Criz: Continuer, Coder
114 comentarios
LifeIsAbxtch 1 DIC a las 9:13 a. m. 
it should...I love this mod!
Criz  [autor] 1 DIC a las 4:12 a. m. 
@LifeIsAbxtch it does not have its own deserter quest. however that is a good suggestion, gonna have to think on it a bit more. but maybe eventually. key word being maybe.
LifeIsAbxtch 30 NOV a las 6:14 p. m. 
Criz I have one question and ONLY one question cause I know your busy does this mod and faction have its own deserter quest? (If not its still a great mod! And have a nice day!)
Apophis 10 NOV a las 4:34 a. m. 
Thanks weapons work fine now. I even tested it under CE and everything seems fine.
Criz  [autor] 8 NOV a las 11:44 a. m. 
@Apophis it was indeed a bug, one i was unaware of, it should be fixed now (just released an update)
Apophis 8 NOV a las 6:43 a. m. 
I have the Bug that the melee weapons are beeing held directly centered vy the pawn (instead of offset to the rright/left)
changing the values inside the XMl does not work they are ingored and because of the sice of the weapons the png can not be altered. I have only [JDS] Exiled Dawn and the DLC`s installed and reinstalled the game as well.
is this error known and if so is there a solution?
Xx_Ang3l0fD3@th_xX 29 OCT a las 4:16 p. m. 
Huh you're right, Never noticed that somehow, on the preview it showed the entire piece of clothing being dyed, but turns out it still works. Thanks!
Criz  [autor] 29 OCT a las 3:41 p. m. 
@Xx_Ang3l0fD3@th_xX the armors is dyeable, so "custom" colours IS avalible. not sure if that help or not.
Xx_Ang3l0fD3@th_xX 29 OCT a las 12:32 p. m. 
ah, thank you for the confirmation, shame i can't have custom colors for now.
Criz  [autor] 29 OCT a las 5:24 a. m. 
@Xx_Ang3l0fD3@th_xX no it's currently broken, flagpole is just flagpole (not even a flag)
flag for said flagpole is on the list of things to do.