RimWorld

RimWorld

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[JDS] Exiled Dawn
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Mod, 1.6
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5.997 MB
3 Jul @ 5:35pm
31 Aug @ 6:39am
10 Change Notes ( view )
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[JDS] Exiled Dawn

Description
As people dont know how a "Credits" section work
or where to find it i am now posting this here.
I HAVE PERMISSION from JangoDSoul.


This adds the "Exiled Dawn" faction and their technologies.

An Industrial refugee society Exiled from another planet, organized along feudal lines.They have lived for thousands of years in exile from the empire, they have a code of warrior ethics and enforced cultural. However they got invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will rebuild on a new planet.


-Added Faction called Exiled Dawn
-Added FabricationWorkbench to craft armor and weapons
-Added 7 Melee weapons
-Added 6 Ranged weapons
-Added 7 Headgears
-Added 12 armors


Q: Odyssey Vacuum Sealed armors?
A: Yes The Headguard, Defender, Knight, Royal and King headgears is vacuum sealed.
And so is the Scholar, Knigh, Knight captain and King armor.

Q: CE?
A: Yes, if broken let me know. (running in house CE patch)


- Inspired by kimplate's art called " knight on duty [www.deviantart.com]"
- JangoDsoul: Original creator, Art and coder
- Criz: Continuer, Coder
108 Comments
Xx_Ang3l0fD3@th_xX 29 Oct @ 4:16pm 
Huh you're right, Never noticed that somehow, on the preview it showed the entire piece of clothing being dyed, but turns out it still works. Thanks!
Criz  [author] 29 Oct @ 3:41pm 
@Xx_Ang3l0fD3@th_xX the armors is dyeable, so "custom" colours IS avalible. not sure if that help or not.
Xx_Ang3l0fD3@th_xX 29 Oct @ 12:32pm 
ah, thank you for the confirmation, shame i can't have custom colors for now.
Criz  [author] 29 Oct @ 5:24am 
@Xx_Ang3l0fD3@th_xX no it's currently broken, flagpole is just flagpole (not even a flag)
flag for said flagpole is on the list of things to do.
Xx_Ang3l0fD3@th_xX 28 Oct @ 7:31pm 
does the flagpole still work? If so how do i use it?
Sloth 23 Oct @ 9:57pm 
that would be awesome yeah this problem broke my modlist and i had to sort through the whole thing, loadafter would be a godsend
Criz  [author] 19 Oct @ 10:45pm 
@Shath i will look into that and if thats correct i will add a loadafter tag so that the game yells at you if you dont :D
Shath 17 Oct @ 1:38pm 
just FYI - if you're playing with combat extended, load this mod after. It will not generate a map otherwise.
Ferret 1 Sep @ 7:32pm 
After playing for several hours, I got a (modded) quest to raid an Empire outpost and I received two techprints from this mod.

So for anybody looking for answers, yes. It SEEMS you can still make this armor and weapons without the faction active.
Criz  [author] 1 Sep @ 10:14am 
@Ferret never actually tested with mod active without the faction.
so i have no idea if you can or not.