STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Self-Buffs for Heroes (EaWX Thrawn's Revenge Submod/Version 3.5)
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Game Type: Land, Space, FOC
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4.761 MB
4月14日 9時46分
12月13日 18時55分
5 項目の変更履歴 ( 表示 )

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Self-Buffs for Heroes (EaWX Thrawn's Revenge Submod/Version 3.5)

解説
This is an unofficial Thrawn's Revenge submod that was not produced by the Empire at War: Expanded Team.

Have you ever wondered if heroes actually boost their own command vehicles and flagships?
Up until recently, the answer has been a resounding "No" due to the limitations of the base game. If players wanted to change this somewhat minor aspect of the game, they had to go through some odd hoops.

Not anymore! Now, I proudly present to you a submod that aims to fix this peculiar thorn in the eyes of min-maxers and nitpickers alike - the "Self-Buffs for Heroes" submod.

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Feature:

This submod grants every hero with a flagship or a ground vehicle their own command bonuses. No trickery involved. If your SSD hero has an impeccable command tier with excellent traits, that hero will now benefit from all that. The days when you had to take the lack of self-buffing into consideration when upgrading flagships are a thing of the past.

In addition to that, I decided to exempt infantry heroes heroes from the effects of this submod, as I am of the opinion that being tactically adept doesn't necessarily impact your physical prowess in battle. Fighter heroes used to be excluded in the 3.4 version of this submod, but I got around to it and assigned the self-buffing to them as well now due to the rare occurrence of them having a relatively good command tier. The impact of this submod will vary drastically depending on what heroes are currently used; that should go without saying.

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The launch codes for the submod and TR (in that order): STEAMMOD=3463898757 STEAMMOD=1125571106


Compatibility: The edited files merely include the hero files found in "Data/XML/Heroes"; meaning that it should be fully compatible with any and all mods that tackle scripting (mostly LUA) and all XML editing which excludes the Heroes folder. I don't particularly mind if you take this submod as a base for your own experiments, so if you're unhappy with certain hero traits or bonuses, I invite you to change them to your liking.

Shoutout to Rhino and Greene7z who provided me with this VERY IMPORTANT piece of info and the encouragement to upload this little submod.
8 件のコメント
GeneralBeta1  [作成者] 7月2日 13時50分 
@Cristianmrvzla, yes, as long as those other mods don't interfere with the files inside XML/Heroes, they should be compatible. I made sure to restrict the changes to only the Heroes folder. Since I don't use those mods myself, however, I can't guarantee anything, so I advise some testing to find out.
Cristianmrvzla 7月2日 10時36分 
Is it compatible with another mod, for example [TR 3.4]: Legitimacy Manager - Thrawn's Revenge Submod
or [TR 3.4]: Heroes Respawn - Thrawn's Revenge Submod?
Cassidy 4月25日 17時50分 
Wow I've been wanting this kind of submod for TR for along time I'm glad to see it's finally come around
GeneralBeta1  [作成者] 4月16日 23時58分 
You're right, @JAWW3R; only the best buff of a category would be applied.

In regards to your FotR question: I'll upload it when version 1.5 drops (May 4th). Large ships like the Malevolence, the Invincible/Invulnerable or the Battalion (Praetor) will hopefully see an increase in performance.
JAWW3R 4月16日 17時00分 
Also, sorry for double posting a comment, but if you're planning to do an FotR one, that is going to be even bigger in terms of changes. Many outstanding commanders have large, frontline worthy flagships, or options for them (Talon, Grievous, Maar Tuk, Trench) and they would actually have a reason to take them now.
JAWW3R 4月16日 16時57分 
This is a really cool addition, and is an enormous buff to battlecruiser based commanders, like early era Ackbar, or Par Lankin.
In regards to your example of double edged modifiers, I thought people brought 2 commanders in cases like that anyway, because you get the highest boost in each individual stat, so a debuff is nulled by some other rando bringing a +5% in the same category, or do the self-applied boosts work differently?
GeneralBeta1  [作成者] 4月16日 10時09分 
@Ksnyde, as long as the mod and I are still around, this submod will continue to be supported.
I'll probably add Fall of the Republic and Revan's Revenge in the future, as my changes are unlikely to be put into the vanilla mod(s).
Ksnyde 4月15日 23時01分 
Is there a chance this submod will be integrated into Thrawn's Revenge in the future?