Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
It doesn't require Kiss/Smart ass skills to make peace!
After you deactivate the generator, you need to kill the guard that comes to turn it on, otherwise you will be seen inside. Tip: let the guard attack you (he will if he sees you around the generator), otherwise Angela, Rose will complain about murdering innocent.
After you secure a darkness inside, enter trough the main gate. The reason for that is it doesn't require skills to unlock/disarm. The lockpicking skills are probably high because with level 3 I had 0 chance. Sneak to the spike and steal it. Tip: since the game don't provide context menu for lockpicking the spike, you will have to manually pick the skill and apply on the golden spike. I was able to do it with level 2.
BTW how stealing affects the story and especially the other achievement - to make a peace? There is some party XP for stealing the spike ...