Space Engineers

Space Engineers

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Large Ship Laser Cannon (WIP)
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
20.548 MB
10 Nov, 2014 @ 12:50pm
18 Apr, 2016 @ 3:29pm
18 Change Notes ( view )

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Large Ship Laser Cannon (WIP)

In 1 collection by TheAngrySquirrel
Quality Chaos
86 items
Description
UPDATE: this has been updated and moved into my laser lance/ turret mod here https://steamproxy.net/sharedfiles/filedetails/?id=355663672

Large block laser cannon
3x3x6
Fires a 'laser' (currently only semi-simulated using large muzzle flash and tracers, particle effects to come later)
Uses 'Crystalline Capacitors' as 'ammo' (we need to get the power from somewhere, right?)
Thanks to limitations in the current modding API, this is technically a gatling gun, so some things have to be worked around, hence the (WIP).
It currently uses the sound effect included with the 'source' from the weapon example mod, which really doesn't go well with this weapon's basic concept, but it's better than nothing atm, I'll probably end up using and/or remixing one of the vanilla sound bytes for this, the rotor sound maybe.

Mod includes a 'Crystal Compressor', required to make the crystalline capacitors.

Update: Now includes a smaller 1x1x2 Laser Lance, with a high fire rate, but lower damage.
Also, the sound effects for the laser have been swapped for custom sounds, though they were designed for the lance, so they may sound odd to some on the Cannon.

The lance's 'laser' is now sapphire blue.
Popular Discussions View All (1)
2
20 Feb, 2016 @ 12:19pm
Photon Aggitator
CprlRst
119 Comments
TheAngrySquirrel  [author] 23 Dec, 2020 @ 1:20pm 
now directly uses power to fire, and no longer needs workarounds like the "crystal compressor"
TheAngrySquirrel  [author] 23 Dec, 2020 @ 1:18pm 
this has been updated and integrated into my other laser mod here https://steamproxy.net/sharedfiles/filedetails/?id=355663672
Reckless Laggard (Tirristhar) 16 Aug, 2019 @ 5:58pm 
using the crystal compressor to power laser lance turrets with Lasers=phasers
Aidansibylla 14 Nov, 2017 @ 2:38pm 
error
Fokey 22 Aug, 2017 @ 10:43am 
sadly doesent seem to work annymore ...
we really need a gun block that is worth building huge cannons for
OssomUmbra 21 Apr, 2016 @ 5:09pm 
Game crashed when placing the Cystal machine.
TheAngrySquirrel  [author] 18 Apr, 2016 @ 3:37pm 
As a further side note, a side effect of the collision being broken allows you to fly 'through' some of the models, this is highly inadviseable, as you will likely get 'stuck' inside the model, with only one arbitrarily determined side available as an exit. My guess is that for some reason Havok is interpreting the collision geometry inside-out, so impacts are being sensed for the 'inward-facing' side of the model.
TheAngrySquirrel  [author] 18 Apr, 2016 @ 3:34pm 
Dx11 update done for real this time, it seems the converter doesn't handle models with multiple materials, it only converts the first one, and ignores the rest. Thankfully, it's all xml and i was able to hand-edit the corrections in.
As a side note, Keen has once again broken my collision models, so the blocks have no collision over most of them, and, possibly due to the same bug, larger blocks are difficult to place.
Deathpaw 30 Mar, 2016 @ 12:14am 
Thank you for the update Ahoukenja, it is much appretiated.
I'll wait for the mod to be finalised and no longer WIP. :steamhappy:
TheAngrySquirrel  [author] 20 Feb, 2016 @ 12:21pm 
Ok, Dx11 update is done, some of the textures still look wrong, but as that seems to be a converter bug...
I'll fix them as soon as i can get my modelling software back up and running.
Photon Aggitators are craftable in the assembler.