Warframe

Warframe

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How to Trinity? (1 Forma)
By ⎛Odeusus.exe⎞ and 1 collaborators
Trinity is often thought of a useless frame because of the lack of offensive powers, the low health,shields and armor.
But this isn't the case at all, she supports the team with health, shield, overshield, damage resist and energy buffs/restores.
In this guide I will show you Trinity's powers, where to get her, location of the mods used and 2 builds/
The first build is a pure tank that turns everyone in your team into a 99% damage resisting monster.
The second build focuses on restoring energy and giving overshields to the team, and killing most enemies in 3 seconds.
   
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How to get Trinity:
All trinity's parts are dropped from the 2 bosses (Captain Vor and Lech Krill) on Iliad on Phobos.

Materials:
- Systems: 15000 credits, 1 control module, 1 morphic, 500 salvage, 220 plastids.
- Helmet: 15000 credits, 1 neural sensor, 500 rubedo, 150 polymer.
- Chassis: 15000 credits, 1 morphic, 300 rubedo, 1000 ferrite.
- Main blueprint: 50000 credits, 1 orokin cell.
You can also be stupid and buy trinity from the market for 225 platinum.. XD
Stats:
Health: 100, 300 at max rank.
Shields: 100, 300 at max rank.
Power: 150. 225 at max rank.
Armor: 15.
Polars: 2x Vazarin (D), aura polar Vazarin too.
Powers:
1. Well of life:
Stunlocks the target and a portion of the damage given to the target will be given in health to the person damaging the target. It's kinda useless for healing purposes, but it stunlocks an enemy for quite a long time. The ammount of life received from damaging the target and the ammount of health the target has is affected by power strength. The cast range is affected by duration.

2. Energy vampire:
Stunlocks the target, and then sends out 4 waves of energy over the duration of the power a each restoring 25 energy unmodded (100 energy in total). If you kill the target before the duration of energy vampire ends you get the remaining energy in the wave the target emits before he dies. (better then w8ing out the duration). It also deals a bit of damage to the target but not alot. Strength increases the ammount of energy restored each energy wave and increases the damage this power deals. Duration makes the power last longer, stunlocking them longer but you have to wait longer till you got 100 energy restored :( And range increases casting range and the range which energy is restored.

3. Link:
Makes you resist 75% damage, immune to proc's and deflects 100% of the damage done to trinity to enemies affected by link. In order to get all the buffs you need to be in range so another enemy gets targeted by link. Also because link makes some kind of energy trails to nearby enemies you can easily detect them, even when they are hiding.

4. Blessing:
Restores shields and health of all squad members and companions. It has unlimited range. It provides a damage buff equal to the highest heal it has done. So when you got someone with 500hp and he's down to 5hp the whole party will get a 99% damage resist buff for the time blessing last.
Power strength increases the ammount of shields and health restored, duration increases the time the resistance buff lasts.
Must have helmet!
There's an special helmet for trinity called the Arcane aura helmet. It's perfect for trinity because it increases power duration by 25% usefull for blessing and link, and also increasing the stunlock time for well of life and energy vampire (if you're interested in that :P) but decreases your total hp by 5% (after hp affecting mods are applied). I've bought my arcane helmet for a mere 30p, which is totally worth it :D
The build:
This build makes sure everyone in your squad stays alive, by giving them semi-god mode (99% damage resist) everytime you or another squad member has low health. It also makes sure you have link active for a long time, providing yourself with 75% damage resist and proc resist (atleast 1 enemy must be linked to you in order to get the buffs). And linked enemies get the proc you would have gotten, and 100% of the damage you would have received. This build has less then the normal range (97%) so you gotta stick with your team and enemies for Energy Vampire & Link to work properly.

- This build makes energy vampire restore 131 energy.

- It makes link stay active for 25 seconds (28 if you have the helmet).

- Blessing restores all health and shields of every squad member making it quite easy to get a high damage resist buff (99% max) which lasts for 21 seconds (24 if you have the helmet).

- You will need natural talent in order to time your blessing correctly and instantly killing an enemy you have casted energy vampire on.

- Quick Thinking + Rage are needed to get yourself to 3hp and hold out long enough to cast blessing.

- Don't worry about the 65% power efficiency, you are Trinity! (infinite energy ftw).

- Primed Flow or normal Flow is needed to give you some more time to use blessing, since Quick Thinking makes you stick at 3hp but requires a large buffer of energy to remain active for as long as possible.

- This build also features long stuns, Energy Vampire lasts for 19 seconds (21 if you have the helmet) and Well of Life lasts for 25 seconds (28 if you have the helmet). Rendering the enemy completely useless while either power is active, making it perfect to trap strong enemies.

If you want to max out every mod in this build I would either add a Madurai (V) for Prime Continuity or Naramon (-) for Primed Flow.
Locations of the mods used:
- Blind Rage, Narrow Minded, Overextended, Fleeting Expertise, Transient Fortitude:
They are all corrputed mods, which are obtained by doing vault runs. You can do a vault run by getting a squad of 4 people who each carry one of the 4 dragon keys. Then start either an orokin derelict survival, exterminate or capture mission and search around the map for some odd looking white door (it may or may not spawn on the tileset). Open it up and complete the objective, after you complete it you get one random corrupted mod as reward.

- Natural talent:
Drops as a reward on interception missions, I found em on Mars, Pluto, Ceres so far.

- Stretch:
Drops from Kela De Thaym (Sedna boss), Lech Kril (Ceres and Phobos boss), Phorid (Infested invasion boss) and Raptor (Europa boss).

- Redirection (shouldnt be a problem to get):
All Grineer Lancers drop them, and also some infested units.

- Rage:
Drops from Napalms (grineer units) and potential drop from the void containers.

- Quick thinking:
Dropped by corrupted ancients (void).

- Rejuvination:
Only gotten as a reward for alerts, like most aura mods.

- Primed Flow/Continuity:
From the Void trader Baro Ki'Teer.

- Vampire Leech:
Bought from either the Perring Sequence or the New Loka Syndicates.

Every mod in this list can also be aquired by transmuting, except the corrupted, primed and syndicate mods.



P.S.
If you feel like something is missing/wrong feel free to comment about it!
Also if you liked the guide/build or even better if you had to the reaction to it as in the video above, then it would be great if you could rate and favorite my guide/build^^
Because you gotta love those gold stars :D
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108 Comments
⎛Odeusus.exe⎞  [author] 1 Jan, 2020 @ 8:46am 
Yeah build still works, there's only some minor changes.
Rejuvenation got buffed so it's worth using now, and there's an better rage mod called Hunter Adrenaline that gives a higher percentage health into energy.
Event Horizon 24 Aug, 2018 @ 3:52pm 
If you have it, swap rage for hunteradrenaline. It gives a bit more energy when damaged for the same drain
waterdude551 16 Mar, 2017 @ 1:29pm 
WOW *wink*
⎛Odeusus.exe⎞  [author] 4 Oct, 2015 @ 1:59am 
@ckevsin,
Vampire Leech is an augment for Trinity's second power (Energy Vampire) which gives you and your team members energy if used on an enemy.
Now if you use Vampire Leech on trinity and you use Energy Vampire on an enemy but you and your squad members already have the max energy the excess energy(so what's normally lost without the augment) will be turned into shields, and when your shields are full it will go into overshields! :D
Im Purple 3 Oct, 2015 @ 9:20pm 
how does one get overshielsds what ability gives i to you?
⎛Odeusus.exe⎞  [author] 9 Sep, 2015 @ 12:20am 
yeah, so you still have some range for energy vampire and link, to make it easier.
Warp 8 Sep, 2015 @ 7:37pm 
In the blessing build, is stretch just there to balance out the - power range?
⎛Odeusus.exe⎞  [author] 31 Aug, 2015 @ 3:17am 
As you can see that mod is used in the build, and explained ^^
⎛Odeusus.exe⎞  [author] 13 Aug, 2015 @ 8:10am 
Yeah you can do that ofcourse, you will only lose some duration and max energy capacity but it's pretty much the same.
Ace4573 13 Aug, 2015 @ 5:58am 
Oi, since I don't have primed flow or continuity should I replace those with the non-primed ones.