Insurgency

Insurgency

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Badel Coop Checkpoint (badel_coop)
   
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Maps (co-op): Checkpoint
File Size
Posted
Updated
306.984 KB
2 Nov, 2014 @ 9:07am
4 Apr, 2015 @ 7:16pm
2 Change Notes ( view )

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Badel Coop Checkpoint (badel_coop)

In 1 collection by Mike Hawk
InsMaps Workshop enabled coop
18 items
Description
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THIS PAGE SERVES ONLY AS A PLACEHOLDER - I HAD TO REMOVE THE MAP FROM MY WORKSHOP BECAUSE IT WAS 300 MB AND ATE UP ALL MY WORKSPACE QUOTA

THE MAP IS STILL AVAILABLE AT INSMAPS.COM

IF ANYONE IS INTERESTED IN REUPLOADING IT TO THEIR WORKSHOP AND CREDITING ME , MESSAGE ME

SORRY FOR THE INCONVENIENCE, HOPEFULLY STEAM WILL REALIZE WORKSHOP QUOTAS NEED INCREASED
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This is a large open map fashioned after an Afghan mountain valley. It features multiple routes to objectives to allow team mates to cover each others movement. Contains 6 checkpoints and a weapons cache finale.

This is the first beta release so let me know how gameplay is so it can be tweaked. The bsp is very large due to custom content as well as a nav file that is nearly 150 mb. I will start paring down the custom content in later versions to get the file size down some.

The map is also available at Insmaps:
http://insmaps.com/site/index.php/downloads/maps/coop-maps/viewdownload/5-coop-maps/108-badel-coop-v1

Be sure to add the "checkpoint" gamemode after map name in your mapcycle file or when calling the map in the console to avoid loading screen errors.

38 Comments
Random Buffed Guy 19 Nov, 2017 @ 2:02am 
pls help

CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader

everytime when i look at some north of the map it always lag and console say alot of CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader
publicENEMY 15 Oct, 2015 @ 12:50am 
if i host your map on my server, how do other players download this maps? do they have to manually download this maps from insmaps?
DarkFall 23 Jul, 2015 @ 10:08am 
Mike, I play on DOGMAN's server and we love this map. Since there is no way I will be making stuff for the Workshop, I'd be willing to put it in for you. You'll obviously have to walk me through the process, but if you want it in the Workshop, I have no problem putting it in, in your name.
Mike Hawk  [author] 29 May, 2015 @ 3:05am 
I will try again to add this to a second account but it always failed before. You are free to use my fast download server for your downloads. http://insmaps.com/ins/maps/

If there are other maps you need on the fast download server that you are running on your game server, make a post on Insmaps.com forum
Dogman <<AD>> 28 May, 2015 @ 11:47am 
I can`t host on my server ...my people really enjoyed this map but i need to loaded it from the workshop any way of getting it back on here STEAM!
CockyBalboa 21 Apr, 2015 @ 9:22pm 
Fun, long, big map. God teamwork, great sniping oportunities.
Hoak 29 Mar, 2015 @ 1:47pm 
One PVP game mode that while it might be challenging to adapt to a more open sandbox map like Badel, is the VIP 'Ambush' mode; but if a realistic asymmetrical approach where the VIP team was only say a four man squad +VIP and the Tango team was virtually unlimited it may work quite well. We've tested scenarios like this in VBS·2 and they play really well and are a lot of fun. For another modality of asymmetry a night version of the map can be offered and the exfiltrating VIP team allowed NVG, and FLIR where the team trying to stop them is not...
gbtw 29 Mar, 2015 @ 2:45am 
Awesome :)
Hoak 28 Mar, 2015 @ 7:53pm 
Cool Beans Mike, Great Map! But... I like your custom assets! Hope you do more in the way of this kind of level design, it's brilliant.
Mike Hawk  [author] 28 Mar, 2015 @ 7:13pm 
There is a new version of this on the way to include PVP. The new version will not have as many custom assets so the file size will not be so massive. I will eliminate the bllockzones completely.. In the mean time , sourcemod enabled servers can use a plugin to remove blockzones

Nothing I can do about the texture problems in the distance, it is just too big a map and the engine gets funny culling models at that distance