Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

97 rating
250 Armies, 57 Edicts & no AI agents
   
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25 Okt 2014 @ 3:21am
16 Feb 2016 @ 12:03pm
4 Catatan Perubahan ( lihat )

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250 Armies, 57 Edicts & no AI agents

Deskripsi
Tired of seeing nearly your entire army annihilated by your opponent's agents' vile sorcery before they even reach the opposing forces? Feel so restricted with the number of armies allowed in vanilla it doesn't fulfill your dictatorial needs?

This simple mod raises the army and fleet cap to 250, number of edicts to 57, and removes the AI's budget for agents, so that you can still use them yourself to boost your general's stats and whatnot.


See the other version, which removes them for both player and AI here: http://steamproxy.net/sharedfiles/filedetails/?id=331219898
63 Komentar
redraven313 (DK) 12 Des 2020 @ 7:33am 
have worked for me previously and quite good at that.
I tried rise of the republic and could ony field 2 armies, but could field 3 without the mod, it seems it locked my imperium level to 1
Damien73(SAVOIE) 11 Agu 2018 @ 2:13pm 
update please
Iko 31 Mar 2018 @ 4:53am 
please update? :s
Globo_Gym 18 Mar 2018 @ 12:31pm 
Worked for me without any issues.
Fatherz 16 Mar 2018 @ 4:46am 
Pardon the double post.

Will this be updated for patch 19?
Fatherz 11 Feb 2018 @ 4:03am 
First things first, I love the concept behind this mod, as Rome historically had around 30 legions at the height of its power. Personally, armies and fleets should be limited only by upkeep (which makes trade more essential--though a mod for increased profits also helps) and not by a hard cap the vanilla game does.

That being said, have you thought of increasing the spawn rate of statesmen (at least 2 per turn) to keep up with the armies that are raised? Also, if anyone can recommend another mod (besides Dresden's Historical Family System mods) that increases the chances of spawning a statesman from your political faction, that would be great. (Since bribing a stateman from a rival political faction is much harder in patch 18.)
Scorvetta Prime 29 Des 2017 @ 4:41pm 
I really hope this mod gets updated, ffs, this new update has ruined so many mods!!!:steamfacepalm:
Biggie Cheese (Mr.Boombastic) 3 Des 2017 @ 1:25pm 
please update, i love this mod :D
Sefe 1 Des 2017 @ 11:53am 
Great mod but do you think updating for the power & politics patch? and a version without no-agents could be great
Chief Zuma 28 Nov 2017 @ 6:39pm 
@Platvia12 What you do in that situation is get generals with night attack abilities and use them to pick off the enemy armies one by one